Last of the Monster Kids

Last of the Monster Kids
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Showing posts with label kid-friendly horror. Show all posts
Showing posts with label kid-friendly horror. Show all posts

Tuesday, September 29, 2026

Halloween 2026: September 29th

 
Among the “Buffy the Vampire Slayer” cast members, Nicholas Brendon did not have the best post-show career. One can only assume that his well publicized personal problems effected his ability to book steady gigs. Presumably, his related substance abuse issues contributed to his untimely passing earlier this year, at the age of only 54. Though it has become popular to hate on the character, Xander was always one of my faves. Brendon's way with dialogue and easy-going presence was a big reason why. I wanted to honor his memory by watching a film featuring the guy this season. While the temptation to critically re-evaluate “Pinata: Survival Island” was there, I decided to look at the probable high-light of his film career. That would be 2013's “Coherence,” a micro-budget sci-fi indie that got stellar reviews upon release and continues to make brains itchy to this day. 

In the sky, Miller's Comet makes a rare close-pass by Earth. Eight old friends gather at the home of Mike and Lee for a dinner. Emily's cell phone screen shatters as she's talking to boyfriend, Kevin, who is also attending. Two other couples – Hugh and Beth, Amir and Laurie (who used to date Kevin) – also soon show up. What starts out as a casual dinner takes a strange turn when the power mysteriously goes out. A trip outside shows that the entire neighborhood has gone black, save for one house... A house that looks a lot like Mike and Lee's, with a table set for eight inside. Hugh's brother is a physicist and instructed him to call, if “anything strange” happens. That sets up the clear realization that the comet passing overhead has opened up a gateway between alternate realities. The house guests soon begin to question from which realities each of them have originated and the mechanics of the situation they are in. Inevitably, things take a deadly turn.

Films that are described as brain teasers, those motion pictures that present Big Ideas within the context of complex plots, cause me to think of the opening line of Demi Adejuyigbe's Letterboxd write-up of “I'm Thinking of Ending Things.” “Too dumb to understand this.” “Coherence” is not quite as convoluted or layered in its plotting as that film or “Primer,” the other indie sci-fi success it's most often compared to. However, this is still a motion picture that takes its time to explain what quantum coherence is. (Though incorrectly.) The thought experiment of Schrodinger's Cat is brought up multiple times. The film doesn't merely use the concept of alternate realities as a starting point, like most stories concerning the subject does. It sets out to deliberately confuse the audience. The viewer is meant to be as jumbled up and uncertain about what is happening as the characters are. I also suspect that the viewer is meant to catch on to how this works around the same time the characters do. That moment never came to me. The mechanics of “Coherence's” multiverse alluded me. The way it is determined who is from w hat reality or when the switch might have taken place went over my head. I'm not a total idiot. I get that the image in the night sky of the comet breaking into countless pieces represents the infinite directions our life can go in. Nevertheless, I was still stumped by much of this.

The somewhat confusing nature of “Coherence's” script was probably a result of how the movie was made. The film was born of director James Ward Byrkit, a storyboard artist and frequent collaborator of Gore Verbinski, hoping to make a feature as cheaply as possible by shooting within his own home. He had the actors improvise much of their dialogue and many of the scenes, so that the story remained unpredictable. The narrative was then largely assembled through editing, allegedly involving a number of flow charts. It's an interesting approach to filmmaking and I admire Byrkit's chutzpah. However, through it all, maybe he should've worked on defining his characters more. The cast of “Coherence” never quite emerge as individuals to me. When it's actually part of the plot that people can shift personalities or traits from scene-to-scene, it's hard for the audience to say who any of these folks. Trying to figure out their interpersonal entanglements did not always hook me. Too often, “Coherence” amounts to one of my least favorite genre film tropes: Characters picking a moment of crisis to argue about, rehash, or escalate into screaming arguments over petty disagreements and years old resentments. 

While I definitely am dumb, I was able to get a general idea of what “Coherence's” thematic concerns are. Clearly, this is a rumination on the nature of fate. As the different versions of these characters come and go, the little ways in which they are different are reflected on. The only thing separating one version of someone from another is a small selection of choices. What object they put in a box, what number they associated with themselves. At the same time, these minor choices have clearly had an influence on their entire lives. Which presents a frightening possibility: We have no control over our own existences. The choices we make are random, determined not by ourselves but by chance. Therefore, the paths are lives take occur without any input from us. The people we are results from how the dice fall, not from what we do. I think most of us have struggled with this feeling, that the entire universe and our role in it is complete happenstance. “Coherence” comes the closest to meaningfully touching on this idea near its climax. That's when the apparent main character attempts to choose a better life for themselves from a sprawling web of alternate realities. Who hasn't fantasized about that, of a slightly better version of our own lives? Of a version of us that would be happy and successful, if only a few things had gone differently? 

I guess what I'm saying is... I can clearly see that “Coherence” is clever. I like the way it approaches big ideas within the context of a small, simple location. Approaching cosmic horror from this direction, one that threatens to make us go mad by encountering ideas at the edge of scientific comprehension, is probably a more thoughtful approach than just throwing some tentacles and eldritch abominations on-screen. At the same time, the central gimmick of “Coherence” defeats itself a bit. Eight characters is too many to easily track of, much less keep straight in a tumble of possible worlds. Still, there's plenty to admire here. And as an ode to Nicholas Brendon, it's a good one. His role clearly seems to nod towards his own run-ins with alcoholism, while still displaying the incredible charm and verve he had. I'm gonna miss that guy, much the same way I'll miss all the better worlds I could be living in if my choices had been improved. [6/10]
 


Chorakhe

"Jaws" had a massive impact on the world of cinema. And I do mean the "world." How much of a global success Spielberg's shark thriller was is evident in the wide range of rip-offs that emerged from various far away locations. The Italians, naturally, went hog-wild but filmmakers from Spain, Japan, Australia, India, Mexico, Turkey, Brazil and Greece also threw their hats into the pool. A popular tactic for "Jaws" knock-offs was to simply replace a shark with another water-dwelling predator. Surely, no one will notice the suspicious similarities to a mega-popular blockbuster if it's a movie about an octopus, an orca, a barracuda, piranha, a manta ray, aqua Nazis, and sometimes a bear or a car. The second most cinematic semi-aquatic muncher of limbs is, naturally, the order of Crocodilia. To the point that gator and croc movies form their own subgenre. In 1978, some lunatics in Asia got together to make the first "Jaws" rip-off with a crocodile. "Crocodile Fangs" was directed by Korean filmmaker Lee Won-se in Thailand with a cross-continental cast. The film was then re-edited by notorious Thai filmmaker Sompote Sands, who mixed in more footage from other Thai productions. This version was then dubbed and further recut by American producer Dick Randall to create the motion picture now known as simply "Crocodile." While the original Korean cut is lost, the various international versions survive to be enjoyed by trash devotees all over the world. 

An earthquake rocks Thailand, resulting in a radioactive explosion of some sort. Or possibly the other way around. Whatever the order of events, the result is an ordinary crocodile is mutated to extraordinary size. It begins to terrorize the area, eating swimmers at a near-by beach, disrupting the water buffalo population, causing water spouts, and destroying entire water-front communities. Among the victims are the wives and daughter of Tony and John, two doctors. They meet up with each other and become determined to seek revenge on the oversized reptile. They are joined in their quest by two men: Eccentric fisherman Tanaka and nosy photographer Peter. By using crocodile pheromones, they lure the creature out into the open ocean, where they hope to destroy it... Unless it destroys them first. 

Probably the most immediately noticeable thing about “Crocodile” is the sheer lack of interest in consistently portraying the size and details of things. While this is noticeable during the opening earthquake sequence – stock footage from a film called “Land of Grief” – it is impossible to ignore whenever the crocodile itself is the focus. Footage of an actual, living crocodile gives the impression that it's not that much bigger than a typical specimen. A large prop of its head, sometimes with green or glowing orange eyes, is big enough to bite a crunch on a child or bite a person in half. This is extremely large but within the realm of possibility, as far as recorded crocodilian size goes. Other times, the crocodile is a fuckin' kaiju, crushing boats and devastating entire buildings. This is achieved through putting a real croc alongside miniature reproductions of the locations or using several puppets, all of which look different from each other. 

The result is, to say the least, far from convincing. In fact, “Crocodile” is rather hilariously sloppy in all the ways it's put together. The editing is blunt, scenes slamming into each other with little warning. The miniatures and props are often hysterically fake looking, such as the repeated moments when children's dolls are subbed in for human beings. On a narrative level, “Crocodile” is even more chopped up and slapped together. Characters are introduced suddenly. Certain narratives directions, like who this person is or what exactly their link is to each other, are never clarified. The dialogue is utterly inane. The film often plays like an assemblage of random elements that were popular around that time. A little disaster movie here, kaiju movie mayhem, and random scenes of people swimming or on motorcycles are slapped atop a blatant emulation of the last act of “Jaws.” One of the ingredients of the film is a skin flick too. There's two tracking shots of a woman's ass, one of which concludes with her stripping down. A steamy love scene is quickly followed up with a crocodile attack, in which the camera seems to zoom in on the actress' bikini bottom.

If I'm making it sound like I didn't enjoy all of the above, I apologize for giving that impression. Yes, “Crocodile” is a barely coherent mishmash of random scenes and plot, rolling along without any clear purpose and little clarity. It's also full of insane shit that made me laugh out loud. The city attack scenes is sprung on the viewer so suddenly, and is such a wild blur of violence and unconvincing special effects, that it left me speechless. One of the schemes used to try and stop the crocodile involves putting a giant, “Looney Tunes” style bear trap at the bottom of the river. Which the croc then launches through the air, slicing through several trees. The Quint-like character is introduced wearing suspenders over his bare chest, so that his screamin' eagle tattoo can be seen. The film begins with a solemn voice-over about how man has tried to destroy nature, how nature will strike back, and how all these things may happen some day. By the time the monster is blowing up in the last reel, it's merely the cherry atop this sundae of sleazy, hyper-gory, completely senseless, grindhouse chaos. 

Among those sleazy elements is a scene in which an actual crocodile is dissected on-screen, because what's a seventies/early eighties overseas exploitation movie without a little casual animal cruelty? I read there was more real crocodile gore in the original cut, one of the elements toned down for the international release. That's a good thing, because a moment of such unfortunate actual violence really puts a damper on the hazy, messy, coked-out, and highly entertaining trash pile that is “Crocodile.” I'm sure the proud film industry of Thailand would not be happy to be represented by such unabashed schlock as this. However, sometimes you need to watch a gloriously vulgar collection of insane bullshit to ground yourself as a long time monster movie fan. In other words, I can in no way recommend “Crocodile” based on any merits aside from the fact that it's incredibly, consistently entertaining. Fast forward through the IRL croc slaughter and watch with a beer and/or bong near-by. [7/10]



Dramarama: Snap

 
I've already mentioned this year that anthology programs used to be an institution on British television, every network having several of their own at any given time. Programs presenting stand alone stories were not only popular with the adults either. A number of children-targeted shows of this type aired in the U.K. through the seventies and eighties. "Dramarama" was made for ITV, though each episode was a production of a regional arm of the corporation. It began life in 1983 as "Spooky," telling primarily kid-friendly horror tales, before an inclusion of more whimsical or sci-fi stories prompted a title change in the second series. "Dramarama" still presented a ghost story from time to time though. A notable example is "Snap," from the fifth and final season, which has recently drawn attention from scholars of the currently trendy folk horror classification. 

The story concerns Peter, a young lad given the school assignment of hiking across Romney Marsh Swamp and snapping photographs as he goes. He argues with his dad on the drive down before spotting a mysterious, hooded hitchhiker alongside the road. After getting dropped off, he begins his march, taking photos as he goes... Without noticing that the same hooded hitchhiker is never far behind him. After stopping in an old church being renovated and having some lunch inside an abandoned train car, Peter's distinctive yellow slicker and Instamatic have been stolen. The thief has left behind their saggy, wet robe instead. Peter takes chase after the intruder, beginning a frightening night. 

It's difficult to imagine any modern school encouraging a child to wander across a frequently empty stretch of land, much less assigning it. It's also difficult to imagine a modern children's program airing a presentation as intentionally vague and creepy as "Snap." The episode tells us little about the boy. His interest in photography and inability to connect with his practical, trucker dad suggests he's the sensitive, artistic type. He certainly seems to be in a world of his own a bit, unaware that his presence is bothering the team working on the old church building. Similarly, the nature of whatever supernatural incident he's stumbled into is never elaborated on. Once the ghostly hitchhiker swaps their jackets, I began to pick up on the suggestion that this is some sort of changeling situation. The threat is an otherworldly doppelganger, taking the boy's place and leaving him stranded in some limbo state. But “Snap” doesn't elaborate on any of that. Closest we get to an answer is the ghostly double imploring Peter to “let him in,” the meaning of which is uncertain.

These are not complaints. I actually enjoy how much of “Snap” suggests, rather than explains. In only twenty-four minutes, the episode manages to capture a rather creepy ambiance by existing largely in the realm of the implied. More than a few scenes feel like a dream. Such as when he finds the ghostly boy in the slicker, swinging a billhook threateningly by a fireplace. Peter's snapshots appear on-screen, another artsy touch. At least once, the obscure figure appears in these photos, the kind of creepy tactics filmmakers are still using to this day. This pairs with the typically desolate English landscape. When paired with the scarecrow that shows up a few times – surely a shout-out to Dr. Syn, Alias the Scarecrow? – and an uncredited Tom Baker reading a bit from “Rhyme of the Ancient Mariner” at the beginning and end, the conclusion that this is another story about modern life accidentally encountering ancient worlds is unavoidable. Only a somewhat distracting musical score and the copy on Youtube being almost unwatchably dark at times sapped my enjoyment of “Snap,' which is so good that I can hardly believe it was made for the eight-to-twelve crowd. [8/10]


 
Friday the 13th: The Series: The Quilt of Hator: The Awakening

Here's another reason for me to resent the highly serialized nature of modern television: Kids today no longer know the simple joys of the two-parter, when a regular installment ended on a cliffhanger and a premise ran longer than a mere hour. Frank Mancuso Jr. must have paid a lot for that custom quilt because “The Quilt of Hathor” was a story too big for one episode. (Which also resulted in that hilarious awkward naming format above. How many colons can you squeeze into one title?) “The Awakening” picks up with Ryan, still insisting that he's a Pentitite solely in the hopes he can get into Laura Granges' linen prairie dress. After a member of the community informs him that Effie Stokes is still in possession of the cursed quilt, that Micki left town with a copy, the old lady mysteriously dies. Reverend Grange is under pressure to find himself a wife and, finally putting things together, secretly marries Effie... Not because he wants to lock the evil quilt up but because he hopes to use it against his own enemies. Naturally, he pins the in-coming murders on Ryan, the outsider making goo-goo eyes at his daughter. 

My main takeaway from this episode? Scott Paulin plays Reverend Grange. He's a character actor who has been in a bunch of stuff, ranging from the asshole in “Teen Wolf” to the Red Skull in the supposedly secretly great Albert Pyun “Captain America” movie. With the mutton chops, beard, and simple black clothes in this episode, he looks like an insane Abraham Lincoln. He bulges his eyes out in indignation when one of the community elders suggest he find himself a wife already, as if he hasn't become a widower twice over in the last two weeks. Once he gets the power of the evil quilt – now that's a funny sentence, isn't it – his performance goes further over the type. By the time of the finale, the character has graduated fully to scheming super-villain. This is the pride that goeth before the literal fall. By which I mean Reverend Granges suffers a very silly final fate. That moment is a capper on a rather silly episode, which also includes someone clownishly threatened with a barbecue fork.

That moment occurs before a rather graphic eye gouging, which I guess speaks to the weird back-and-forth in this show. Generally, it's hard to take the stakes here too seriously. Not because an evil quilt is silly. That's no sillier than any of the other Artifacts of Doom. It's more that we don't believe for a minute that Ryan is actually going to abandon his main mission for some random lady. I don't think deciding to become Amish in your thirties is a thing that happens very often. The crux of the episode's most dramatic moment, when the Reverend's deception is revealed before a crowd, also comes from this minor guest star and not one of the main cast members. Makes that less powerful, you know? I do like the sight of Ryan strung-up and about to be burned at the stake. That was a fun image. Also, who decided to name the evil murder quilt after the Egyptian cow goddess of motherhood and fertility? [6/10]


Monday, October 6, 2025

Halloween 2025: October 6th



I joke and say that the eighties is when one-off horror hits become on-going horror franchises. However, we have to examine if this is exactly true. It's not like “The Burning” or “Madman” spawned long-running series. In the late eighties and early nineties, however, a concentrated effort was made to transform fluke indie successes into video store empires. This is the time when suddenly the Angelas, Pumpkinhead, Pinhead, He Who Walks Behind the Rows, Xtro, some werewolves that howl, and whatever the “Witchcraft” movies are about had multiple titles to their names. Perhaps everyone was eager to fill the hole left in the public's heart after Jason and Freddy burned themselves out. Up next was the Warlock, whose first movie must've been a hit for TriMark. After directing “Waxwork II” and “Hellraiser III,” Anthony Hickox would be recruited to turn Julian Sands' stylish, sexually ambiguous, time-traveling he-witch into the next Michael Myers.

Sands' presence as a pretty boy demon-spawn with magical powers is, in fact, the only connecting fiber between “Warlock” and “Warlock: The Armageddon.” The second film instead focuses on an ancient druidic tribe who have sworn to stop the off-spring of Satan from bringing about the end of the world. In the modern day, only a handful of followers survive. Teenage lovers, Kenny and Samantha, are unaware of their destiny as the last in this bloodline. The six rune stones capable of summoning the Devil to Earth have been spread across the country. During a lunar eclipse, the foretold return of the Warlock arrives, reborn as a slimy monster before becoming a man again. He sets out on a road trip to gather the other stones. Kenny's father murders him before bringing him back to life, a necessary step to awaken his magical powers. His elders give him all of six days to train and master the ways of Druid magic before the Warlock arrives in town and attempts to summon his add.

While the first “Warlock” had a magical MacGuffin, in the form of the Grand Grimoire, this was merely an excuse to send our two lovable heroes and charismatic villain on a chase across the U.S. “The Armageddon” has a much sillier plot, far more concerned with ancient orders and magical plot devices to gather. A minute's examination reveals the mythology the semi-sequel invents as nothing but a pretense. “Warlock: The Armageddon” is actually about putting Sands' campy villain in multiple different locations. He's in these places for the next Chaos Emerald he must gather. More importantly, though, he kills another person in each location in some crazy manner. If Hickox's “Waxwork” movies were mostly an excuse for wildly different set-pieces to occur within the same story, he applies a similar approach to what the first “Warlock” built.

Hickox's ADHD-like style, always bouncing from one idea to the next, is certainly not without its charms. “The Armageddon” exists to be a showcase for two things. First off, Julian Sands gets to ham it up in a variety of places and against multiple partners. He enters the movie nude and screeching, already vamping. At one point, he starts spewing green blood before Frenching a mechanic and stealing his replica of the General Lee. Later, he picks up a street-walker strictly to have another person to banter with and then gorily off. Which he does, spectacularly. Those murder scenes are highly entertaining and each is brought to life with inventively gooey creature effects. A sequence where the Warlock uses his seemingly limited ability to stretch a human being's body into a piece of modern art is easily the high-light of the entire film. Though the bubbling map he makes of torn-off human flesh is cool too. Through it all, there's Sands delighting in being a floating, campy figure of chaos. 

Narrative coherence, thematic depth and characters with actual personalities have never been Hickox's strong suit. You can tell he had a lot of fun making “Warlock: The Armageddon” though. Gerry Lively's cinematography is colorful and frantic. A sequence set inside a roadside fun house is shot in psychedelic colors, featuring plenty of Raimi-ian camera movements, a distorted hall of mirrors, and some random rubber monsters. An earlier scene has Sands negotiating with a fashion designer atop a skyscraper that appears to be in Tim Burton's Gotham City. There are multiple shots adhered to people's faces as they fly backwards through the air in slow-motion. At one point, Sands – or his stunt double, more likely – leaps over the camera like he's in a kung-fu movie. There are multiple explosions and shoot-outs, sometimes with magical finger-guns. The art direction, production design, and visual composition have been stretched as far as possible to create a goofy, bloody, comic book-like tone of excess. 

And it is a lot of fun, don't get me a wrong. A little more substance perhaps wouldn't have hurt though. While the original had the heroes trying to beat the bad guy to the last Dragon Ball, “The Armageddon” lives the good guys weirdly stationary and puts the villain on the move. Chris Young's teenage hero never actually meets Sands until the showdown at the end. Attempts are made to make the subplot about the Druidic order more complex. The small tow's pastor – played by Bruce Glover, R.I.P. Crispin's dad – used to be a Druid but left when he couldn't bring himself to kill his daughter. Despite knowing she'll come back to life. Considering we all know Sands' Warlock is the star of the show, it all strikes the viewer as an unnecessary attempt to add some conflict and depth to the script's other half. Young isn't a bad lead. The conflict with his dad, played by Steve Kahan is mildly interesting, but all the business with the Druids is an obvious load of nonsense. It's simply there to prepare us for the inevitable showdown and to fill time between the Warlock tearing shit up. 

It is interesting that, despite its Abrahamic subtitle, “The Armageddon” casts Christian beliefs as impotent interlopers in the battle against evil. That the heroes are Druids, another branch of pre-Christian paganism, against the explicitly Satanic baddie surely says something about the spiritual mood in 1993. Perhaps it's another example of people seeking shelter in New Age corners after being failed by organized religion. Considering the movie also throws in runes, a Germanic thing, maybe the goofball script is simply a jumble of random semi-mystical ideas that were popular at the time. All of that aside, “Warlock: the Armageddon” is a fun piece of nineties monster movie hokum. It's a big step-down from the first but is still a suitably wild time. Creative direction, fun special effects, and an amusingly hammy leading man is sometimes all you need. [7/10]




To fans of the early days of cinema, when sound was new and film was in black-and-white, a familiar set of faces are carved upon the face of the Mount Rushmore of Horror. Mostly, it's the same three names that Universal Studios largely build their iconic legacy of monster movies upon: Lugosi, Karloff, and the Chaneys. This is probably true for classic film fans all over the world. However, countries around the world occasionally would attempt, within their own Hollywoods, to build their own Karloffs or Lugosis. A good example is Tod Slaughter. Slaughter got his start on-stage, becoming popular for productions in the Elephant and Castle region of London. He headlined many plays, in roles like Sherlock Holmes and D'Artagnan, but Slaughter would truly excel at playing villains. His most popular roles were William Burke and Sweeney Todd, causing Slaughter to boast that he had committed “15 murders on-stage a day.” Eventually, an attempt would be made to translate Slaughter's stage success to the silver screen, playing a lot of the same roles on-screen. While there was a token attempt to sell Slaughter's films abroad, they never caught on much in America. Nevertheless, recent restorations and Blu-Ray releases have made his work ripe for rediscovery. Why not pick a film from England's home-grown classic horror star to represent that country on my cinematic trip around the world?

Like most of Slaughter's starring roles, “It's Never Too Late to Mend” is a hoary melodrama, set in Victorian London and based on a penny novel from that period. Slaughter plays Squire John Meadows, an openly corrupt justice-of-the-peace. He covets Susan, the daughter of a poor farmer named Merton. Susan, however, is in love with the virtuous George Fielding. Determined to deal with his romantic rival, Meadows cooks up a phony charge of poaching to get George sent off to prison. George's buddy, Tom, swaps places with him so he'll go to jail in his place and George will go off on a trip to Australia. He writes to Susan all the time but the Squire intercepts his letters, making sure she never receives them. Slowly, he conspires to take the girl for his own. What pushes “It's Never Too Late to Mend” into the horror genre is that Squire Meadows is also on the board of governors at the local prison. There, he gleefully enacts a number of cruel punishments on the in-mates, delighting in torturing them far beyond the boundaries of what could be called a “justice” system. 

If the above plot synopsis didn't make it abundantly clear, “It's Never Too Late to Mend” is about as stereotypical an old story of crime and punishment as you could possibly find. The characters are all exaggerated archetypes. Ian Colin's hero isn't merely a nice guy. He's as pure-hearted and good-natured as a human being as you could possibly imagine. Marjorie Taylor as Susan is such a perfectly virginal maiden as to have no other characteristics at all, existing as a symbol for the men in the story to conspire for. The story is full of improbable turns. Love triangles, mistaken identities, blackmail, and missing letters are all prominent plot points.  Naturally, much of this information is conveyed via shouted declarations by the characters. People falling to their knees, begging and pleading for one thing or another, is not an uncommon sight here. Naturally, this means “It's Never Too Late to Mend” ends with the villain explaining his evil plot in detail after being found out. Meanwhile, the moral of the story – summed up in the title – is mentioned as often as possible too. 

It is, to say the least, all rather hackneyed. Compared to the enormously atmospheric monster movies and thrillers that Universal cranked out in the twenties, thirties, and forties, the visual palette here is rather restrained. There's a cool tracking shot through an open door. A sequence in which a priest comforts a dying young boy in a jail cell, probably the movie's best, looks quite stylish. However, much of “It's Never Too Late to Mend” is rather beholden to its stage roots. There are many scenes of people standing around in rooms and talking. Music is not used that often, only being noticeable in a scene of Slaughter creeping around an empty bar. The sequences devoted to all that old English discipline will probably be of most interest to classic horror heads. A fifteen year old kid is locked in a steel bodice attached to a wall. Prisoners are dropped into a deep, dark hole for days on end. They are forced to turn heavy cranks endlessly. Seems to qualify as cruel and unusual punishment in my eyes, though it falls a bit short of “The Pit and the Pendulum” or the kind of shit Hjalmar Poelzig got up to in “The Black Cat.” 

Through its admittedly short runtime of seventy minutes, the audience's attention is mostly kept on “It's Never Too Late to Mend” thanks to Slaughter's elaborate overacting. He is the very image of a stereotypical Bad Guy here. He wears the black overcoat and top hat. He lurks and hunches and schemes. He does indeed have a mustache and, yes, it should go without saying, he does twirl the ends of it. If I didn't know better, I would assume these cliches originated with Slaughter, that's how much he embodies them. From the minute he appears on-screen, Slaughter's character is obviously, blatantly evil. He smirks with absolute wicked glee as he talks about whipping prisoners and confining them to a black hole. The ending of “It's Never Too Late to Mend” features Slaughter cackling with insane abandon. That was simply inevitable.

I had previously seen Slaughter's version of “Sweeney Todd.” However, that was a long enough time ago that I have little to no memory of it. Consulting my old review shows that Slaughter's acting was quite over-the-top in that too. It would seem to me that Slaughter's films simply weren't as artistically shot or memorably poetic as the American monster stars he followed in the path of. However, the guy could tear up the scenery. No doubt about that. “It's Never Too Late to Mend” will probably prove equally forgettable, distinguished once again by its star's theatrical vamping. I don't think I'll be picking up that box set of his movies but I did get enough out of this one to probably watch another Tod Slaughter pic somewhere further down the line. [6/10]



Alien: Earth: The Fly

 
Six hours in, “Alien: Earth” has abandoned all pretenses about its individual episodes having any sense of pacing at all. This show has simply become a game of watching the progress bar on its various plot threads load a little more. Wendy is slowly getting the hang of communicating with the xenomorph Prodigy has in captivity. Joe begins to plot out a scheme to help his sister escape the island. After Nibs' disturbing declaration that she was pregnant, the corporate brass talk the scientists into rebooting her memory to before the traumatic incident. The negotiations between Prodigy and Yutani fail, as no amount of billions sees Boy Kavalier willing to give up the aliens. Morrow continues to manipulate Slightly into allowing a warm body to meet a face-hugger. Isaac gets over-confident while dealing with the other alien specimens in the lab, leading to tragedy. A few of these wandering subplots meet up before the episode is over, tricking you into thinking all of this is going somewhere. 

One of the elements people complained very, very loudly about with “Prometheus” was that the characters acted in a “stupid” manner. That a scientist poking a weird alien snake thing or a panicked character not thinking to run in a different direction was an unrealistic way for some one to act in a strange situation. There are pros and cons to these arguments. However, considering how lab-tested so much of Disney's franchise extensions are these days to appease internet complainers, you'd think they would avoid people doing stupid shit in their “Alien” series. Instead, “The Fly” has a character wandering into a laboratory full of bizarre, deadly creatures and, through a series of unlikely mistakes, getting trapped in a containment unit with one of the monsters. Certainly, human beings assuming they are at the top of the food chain and underestimating the capabilities of other creatures is a reoccurring idea across the “Alien” films. The implication of this scene in “The Fly” is that Isaac is woefully overestimating his own skills and abilities. However, the number of leaps one must make to accept the reality of this scene playing out are... Excessive. 

The most pressing issue of all in “The Fly,” if not most of the episodes of “Alien: Earth,” has been if I actually cared about something happening to any of these characters. Wendy's outrage at Nibs having her memory edited to suit corporate needs is obviously a comment on how far trans-humanist concerns will inevitably conflict with technocratic goals. However, the script writers forgot to make the audience actually have any interest or investment in Nibs before beginning this development. Similarly, has Slightly ever had a purpose within this story line outside of being manipulated by Morrow? The advantage of television over film is that you have more time to flesh-out characters and explore their personalities. Instead, “Earth” having a large cast and multiple plot threads means everyone on this show is an idea that is simply stretched out as long as possible. 

If we are not interested in what happens to these people, why am I watching “Alien: Earth?” I'm watching because I talked myself into an non-existent contract to review each episode. However, ostensibly, I'm watching because I'm a fan of the freaky monsters and sci-fi setting of the “Alien” movies. In that case, “The Fly” is also a failure. The little baby xenomorph Wendy chatters with is in a few scene. There's a tiny bit of Facehugger action at the very end. Otherwise, the monster quota in this episode is provided by the mutant sheep glaring from behind glass and an oversized space-insect puking acidic enzymes into someone's face. That bothers me because it seems to show a lack of imagination central to this entire program. When the iconic monster of a horror film is already famous for the acidic components of its bodily fluids, why would you add another creature with skin-melting spew? I don't know, you guys. My capability to not feel increasingly annoyed with this show is running thin. That point-of-view shot of the space-fly buzzing around a room was kind of cool, I guess. [5/10]



Goosebumps: One Day at Horrorland

 
After directing Canadian horror films like “Funeral Home,” “Killer Party,” and “Blue Monkey” in the eighties, William Fruet would find steady work directing low-budget television shows filmed in the Great White North to save cash. That would include 27 episodes of “Goosebumps,” including the previously reviewed “Welcome to Dead House” and “Don't Look in the Basement.” Those were not complete dog-shit so I return to Fruet's work for my latest attempt to give “Goosebumps” a fair chance. “One Day at Horrorland” concerns the Morris family. A road trip to an amusement park called Zoo Gardens goes wrong when dad gets lost. Trapped in a car with no air conditioning, eldest child Lizzy and youngest child Luke are starting to get antsy. After being assaulted by fireballs on the road, the family begins seeing signs for an attraction called “Horrorland.” The kids beg to go, simply to get out of the car, and the parents reluctantly agree. The mostly abandoned park seems staffed entirely by horned monsters. The rides get the participants too close to real fear. When the family threatens to leave, they see a sign informing them that “No One Leaves Horrorland Alive.” The Morris brood is then ushered onto a soundscape, forced to participate in a game show run by more of these devilish ogres. 

I've written before about the potency of the idea of a carnival, amusement park, or circus being used as a setting for a horror story. The contrast between engineered but safe thrills with decidedly not-so-safe thrills is fertile ground. There's exactly two moments in “One Day at Horrorland” that touches on some of these ideas. Shortly after arriving at Horrorland, the kids spot what appears to be a costumed performer holding a decapitated human head. The head then speaks, informing them not to go on the guillotine ride. Hey, that's a mildly gruesome, almost morbidly funny moment! Meanwhile, at the end of the first half-hour – this was originally a two-part episode – the family are faced with a locked gate and a sign reading “No Exit.” Aside from being a Sartre shout-out in a kid's show, the idea of entering a seemingly innocent seeming park, only to learn that you are trapped there forever... That's a genuinely nightmarish idea, by which I mean I've often had nightmares of entering a building only to be unable to leave it. 

As is typical for “Goosebumps,” any potency “One Day at Horrorland” could have had is squandered by an excess of goofy bullshit and a total lack of any sense of danger. The cheapness of the program is unavoidable. All the Horrors are made up of two different types of green, horned, goblin masks. One is more expressive while the other is entirely still. The attractions that are supposedly so traumatizing to Lizzy and Luke do not strike me as especially intense. She is lead around a hall of mirrors that ends with her getting dropped through a trap door... To the outside of the fun house. The second ride is like a flume log lazy river ride, except in caskets. And that's entirely it! The game show sequence is mostly an excuse for half-assed jokes and bits. Such as an advertisement for a CD of monster-themed love songs. It seems to be building towards an actual grim climax, until a minor supporting character appears to save the family!

That is probably my biggest problem with “Goosebumps,” as an entire enterprise. The characters are ridiculously one-note and often obnoxious. Such as the obnoxiously stupid parents here or screeching little brother. However, the complete lack of any stakes to all these stories makes them essentially a series of scenes amounting to no meaning at all. Life or death is not necessary for a horror story to be effective. However, there has to be some reasons for this. When the Morris parents insist on participating with the monster-themed game show, because of the promise of a new car, that almost struck me as a commentary on greed. Instead, it simply because another phrase the script repeats over and over again. I know “Goosebumps” is a nostalgic favorite for some but I grew up with this show and these books too and I still think this shit blows ass. [4/10]
 

Saturday, October 4, 2025

Halloween 2025: October 4th



Chuck Russell had a damn good run for a while. He got his start as a line producer on “The Hearse,” “Hell Night” and “Dreamscape” before making his directorial debut with what a lot of fans consider their favorite “A Nightmare on Elm Street” sequel. What followed was a beloved remake of a fifties classic, one of the movies that made Jim Carrey a superstar, probably the best of Arnold's late nineties flicks, and the first blockbuster starring the Rock. For reasons I've never found a satisfying explanation for, Russell took a fourteen year hiatus from feature film making. When he came back, it was with forgettable entries into the usually forgettable “geezer teaser” industry. While action movies had always been good to him, Russell had been plotting his proper return to the horror genre... With, of all things, a remake of “Witchboard.” The project was first announced back in 2017 and, through numerous starts and stops in production, Russell remained attached. He co-wrote the script too, so we can only assume he was genuinely passionate about remaking the eighties cult classic. After a long wait, the film finally came out last August. 

A botched robbery in a New Orleans museum ends with the thief dead in the woods with one stolen object: A 300 year old pendulum board, with which real witches used to contact otherworldly spirits. The board is found by Emily, while hunting for mushrooms in the forest. Her boyfriend, Christian, is preparing to open a fancy restaurants in the city's French district. At a party the night before the opening, Christian's ex Brooke puts in an appearance. She's into all that witchy shit and instantly recognizes the board for what it is, teaching Emily how to use it. Emily, a recovering addict, soon becomes hooked on talking to the board. She experiences bizarre visions of witchcraft and fiery executions. Meanwhile, bizarre deaths and the presence of feral cats begin to disrupt Christian's new business. He teams up with Brooke, to seek the advice of a local expert in the occult. Christian doesn't know it yet but his girlfriend is at the center of a revenge plot three centuries in the making to resurrect the witch Naga Soth.

As far as remakes go, this “Witchboard” is on the looser side. The scene where the spirits win the female protagonist over by helping her find a lost ring is about the only moment taken from the original. The decision to change your standard ouija board into a “pendulum board” – works on the same principal but with a witch's finger on a chain, instead of a planchette – shows the direction the film hopes to take the idea. Of the two words in the title, “witch” is emphasized over “board” in this telling. There are extensive flashbacks to medieval France, depicting the backstory of Naga Soth and the witch hunter obsessed with destroying her. The element of a cult devoted to fulfilling the witch's prophecy is included, bringing lots of decadent pagan ritual vibes to several scenes. The key presence of psychedelic mushrooms in one sequence cements what Russell and his gang where going for with this one. They wanted to get some modern day folk horror chocolate in Kevin Tenney's eighties possession/slasher movie peanut butter. It's an idea of debatable merit but, at the very least, setting the film in the New Orleans French District does give it a slightly more concrete connection to that old world setting. 

Considering the last horror movie Russell made twenty-five years ago and also bad, I had my doubts the director still had it in him for this one. This instinct was mostly correct but, every once in a while, 2024's “Witchboard” worked for me. The poltergeist-like activity of the original returns in a sequence where a little spilled gumbo and a sandwich slicer result in a surprisingly gory mishap. Another callback to the 1986 version involves Emily being abducted by spirits while in the shower. During this moment, and an earlier one where corpse-like hands reach out from her bed to grab her body, this “Witchboard” actually achieves that spook-a-blast feeling. Considering the obvious Raimi influence Tenney showed, incorporating that kind of chaotic, frenzied energy to scenes of supernatural menace isn't a bad idea. That scene with the poison mushroom has some serious flaws but, once the blood really starts to fly, I found myself enjoying it. The film needed more of that wacky, bloody sense of recklessness. 

Russell made extensive use of special effects in his eighties classics and nineties blockbusters. It is something of a trademark of his. That desire is still present in “Witchboard” but 2024's subpar digital effects do not have the charm of eighties rubber and latex. More than a few times, his “Witchboard” throws CGI spectres of screeching witches, demonic faces, or spring-loaded cats into the viewer's face. If the deployment of that last cliché sounds improbable, Russell actually builds several entire sequences around the evil kitties. One, in which a drug dealer falls from a rooftop onto a statue's up-lifted sword, is a good example of how the mediocre special effects drain some of the fun from the movie's ideas. The longer the film goes on, the more enamored it becomes of such digital trickery. Clouds of CGI green smoke, slow-mo dagger dives, or trippy distorted faces do not have the same appeal to them as Freddy's chest full of twitching souls or the bubbly tentacles of the government-engineered blob. 

Like far too many modern productions, what causes this “Witchboard” to droop the most is a script overburdened with backstory. As Christian and his friends are being introduced at that party, each one casually reveals their defining characteristic. Here's the jokey friend, the Caribbean one, the wiccan ex-girlfriend. The moment Emily is announced as a former junkie, you know that the witchboard is going to become her next addiction. Here's her former dealer, wandering randomly into the story to up the body count later on. No attempt is made to foster this connection with a deeper meaning. It's all mercenary plot construction, not an expression of a bigger idea. This is most evident in all the screen time focused on both the backstory of the witch and the man who cast her out of society. Adding some historical context to the idea of a “witch”board is nice and all, admitting that historical “witches” were usually persecuted women at the mercy of patriarchal systems. At the same time, the original didn't need fifteen minutes of flashbacks to make us understand that Malfeitor was a bad guy. It weights the movie down.

I went into the “Witchboard” remake with measured expectations, after the movie sat on a shelf for a bit and debuted to mixed reviews. I secretly hoped that Chuck Russell would make a strong come-back with this one. Alas, it is not the eighties anymore. Incorporating a more folkloric approach to the titular relic wasn't the worst idea. (Not to mention it helps distinguish the film from the officially licensed by Hasbro Ouija movies that have been made.) Occasionally, the remake comes close to making me crack a smile. Unfortunately, it is disappointingly short of spark, humor, and venom. The humble charms of the original are not much present in this largely overstuffed and far too technical a take. Russell shouldn't have left out the homoeroticism, wacky medium, axe murders, or hair metal theme song. That would've gone a long way to redeeming this one, a good idea executed in mostly juiceless fashion. [6/10]



Santo contras las Mujeres Vampiro

I've never been a pro-wrestling watcher. I am, however, fascinated by the mythology of pro-wrestling, the idea that real men become larger than life characters within this ephemeral space where fantasy and reality blur. Nobody did this better than the golden age luchadores enmascarado, who often wore their distinctive masks in all facets of public life. When El Santo, the most popular and beloved of them all, began starring in movies in which he played himself, fighting monsters and supervillains, it further muddied the boundaries between the real man, the Superman-like do-gooder he played in the ring, and the mythic folk hero he had become in the public's mind. I know all of this without having seen any of the movies Santo starred in, because anybody who knows anything about Mexican film history knows this stuff. Of the 53 motion pictures El Santo appeared in, only four received stateside distribution, with most of them still unavailable with English subtitles today. The best known of Santo's starring roles is "Santo contras las Mujeres Vampiro." Released dubbed in the U.S. as "Samson Vs. the Vampire Women," the film was a common presence on late night creature feature shows and largely shaped the public perception of what Mexican horror movies are in this country. While most Mexican horror movies actually don't have masked wrestlers in them, "Santo Vs. the Vampire Women" remains an iconic film. Thankfully, the uncut, subtitled version is fairly accessible now. 

Zorina, the queen of the vampires, has awoken from 200 years of slumber. She calls upon Tundra, her craftiest vampire follower, to find a successor for her before she returns to Hell to marry Satan. Tundra targets Diana, the descender of the same woman she attempted to turn into a vampire centuries ago. Soon, the vampire woman is lurking outside Diana's window and calling to her. Diana's father, Dr. Orloff, is well aware of the family prophecy that vampires are after his daughter but is reluctant to tell her. (Especially not to ruin her recent, happy engagement to Jorge.) With no one else to turn to, he calls upon Santo, El Enmascarado de Plata, professional wrestling star, part-time superhero, and the last in a long line of masked monster hunters. Santo tries his best to protect Diana, fight off the vampiric henchmen Zorina sends after her, track down the bloodsuckers' lair, and still do his gigs in the squared circle.

From my previous viewings of “El vampiro” and “The Brainiac,” it was clear that the Universal Monster movies and Bava's “Black Sunday” were big influences on the look and feel of Mexican horror films in the sixties. “Santo Vs. the Vampire Women” adds a little Franco to the mix, by naming a character Dr. Orloff, but the focus clearly remains on replicating that classic horror ambiance. Almost the entire first ten minutes of this movie is set entirely within a dusty, shadowy, cobweb strewn crypt. All the shots of crickly-faced vampire women awakening in their coffins, rubber bats flapping through the darkness, or the shadow of a cartoonish devil cast huge on the wall is more than enough for me to love this one. “Santo Vs. the Vampire Women” never quite tops that mega-dose of monster movie flair again. (A shot of the normal looking vampire woman being reflected in a mirror in her monstrous form comes close though.) However, the film is still rich with that same creaky, cheesy, comforting atmosphere. 

The next ten minutes are devoted to establishing Diane, Dr. Orloff, and Jorge. These scenes are talky and kind of slow, in the same way the thirties Universal flicks were too. This crashes right into Dr. Orloff activating a secret monitor that puts him in direct contact with Santo, the kind of set-up Adam West's Batman would've approve of. From that point on, “Santo Vs. the Vampire Women” never stops having maximum fun bashing its action figures together. The brawny vampire henchmen sent to combat Santo run through the night, their hands holding their outstretched black capes, the exact same way a little kid would when playing pretend as a vampire. That child-like sense of glee is present thoughout, when a cop has to remind his fellow officers that Santo is a good guy or the masked wrestler leaps into his convertible. The lovingly rendered close-ups of the vampire women preparing to bite their prey is pure classic horror. When that gothic opulence contrasts against the inherent silliness of a grown man in tights and a mask, solving all his problems with punching and body slams, it creates the most beautiful kind of disconnect.

The nexus point between those two bizarre extremes arrives during a sequence when Santo's regular opponent in the ring has been replaced with one of the vampire servants. His deadly karate chops nearly defeat the mighty Santo before our hero manages to unmasks the fiend.. And reveals that he is a pro-wrestler werewolf! Yes, there is quite a lot of grappling in “Santo Vs. the Vampire Women.” At least two lengthy sequences are devoted entirely to watching a regular pro-wrestling match between Santo and whoever he's fighting that night. As somebody with little knowledge or grasp of wrasslin' as an artform, I can still appreciate the acrobatics of the leaps, slams, and leg-locks on display here. It's certainly not as much fun as the monster movie shenanigans or when the two worlds meet. However, the shots of crowds cheering and shouting for Santo – clearly meant to invoke similar reactions in theater going audiences – are infectious in their own way. 

Through it all, I couldn't help but notice an odd sort of meloncholey around Santo as a character. The love story is in-between Diana and Jorge. The tale of family is between Dr. Orloff and his daughter. Even the vampire women are a group, prowling together in their tombs. Santo is always alone. As the supporting characters embrace in the final scene, he drives off by himself. He defines himself as the last remaining member of a mythic bloodline earlier. Dr. Orloff notes that Santo's amazing skills do not gurantee that he'll succeed against the vampires. Unavoidably, the film paints him as a solitary figure, who lives only for wrestling and fighting evil. It's strange that a film as silly and cheesy as this one could stir such thoughts in me. Perhaps this is another sign that there is power in the most unexpected of images sometimes. In other words, “Santo Vs. The Vampire Women” is exactly my kind of thing. Classic monster movie vibes, camp, and culturally specific details combine to an oddly compelling B-movie. This is widely regarded as the best of the Santo films so I have no idea if any of the other ones are worth seeking out but I'm extremely curious now. [8/10]



Alien: Earth: Observation

 
The various subplots of “Alien: Earth” continue to roll along in episode four, “Observation.” Wendy is awoken from the strange coma she fell into at the end of the previous installment. It is soon discovered that she's learned how to speak the Xenomorphs' “language,” much to Boy Kavalier's amazement. Both Joe and Wendy desire to be kept together or to leave the island someday. Forces within the corporation naturally want to make sure this never happens. From outside the compound, Morrow continues to talk with Slightly, emotionally manipulating him into either procuring an egg for him or infesting someone with a Chestburster. The test continue on the eyeball parasite discovered at the crash site. Nibs, one of the other hybrid children, develops a sudden desire to become pregnant, confusing and frightening those overseeing her.

“Observation” makes a good case for the elements that annoy me the most about modern serialized television writing. Episode four sees the series reaching that inevitably point that all streaming shows reach sooner or later: Focusing an entire hour on a bunch of shit nobody cares about. The plot thread concerning Morrow worming his way into Slightly's brain obviously exists to lead to an inevitable containment break of the alien specimens. Kursh is also shown as being aware of their conversations, which will no doubt lead to more dramatic entanglements in three or so installments. The most eye-rollingly asinine of these dangling plot points is Nibs inexplicably developing baby fever. As two scenes are devoted to this subject, I could feel the sense of absolute indifference creeping into me. This is padding, plain and simple. It has no actual purpose in the story.

Far too many modern continuations of old franchises seem content to simply give fans what they want and provide no substance. “Alien: Romulus” was heavily guilty of this. On one hand, that makes “Earth's” various divergences from canon hypothetically interesting. What is this weird eyeball parasite that the Prodigy scientists are studying? The scene where it yanks out a sheep's eye and crawls into its skull is pretty gnarly. At the same time, this new extraterrestrial threat is not different enough from the Xenomorph to overcome the inevitable feeling of: When are they going to get to the alien hive? Why is the Alien not being given more to do in this series with “Alien” in the title? The scenes developing the Xenomorph's language is an actual example of building on previously established lore, as opposed to just tossing in some new stuff. I wish the episode focused more on that. 

I mostly found “Observation” to be tedious. You can almost feel the writers and show runners patting themselves on the back as they revisit the themes of motherhood and birth from the older “Alien” themes. Or in the repeated “Peter Pan” references. See, the overgrown man-child trillionaire never wants to grow up either! Once again, world-building is done not through naturalistic storytelling but through blatant exposition. There's another conversation about how the globe is broken up across five corporations. While the theme of corporate indifference to human suffering is another “Alien” Golden Oldie, it does lead to the one truly effective moment in the episode. When Joe insist that his sister is a human being, a cold representative of Prodigy reminds him that she is in fact corporate property. That's a more chilling reminder of how we will all be mere assets to the corporate oligarchs in the future. Needed more shit like that and less of Essie Davis trying to make an unhinged robo-adolescent understand that she can't be pregnant. [6/10]



Are You Afraid of the Dark?: The Tale of Apartment 214

Moving into a new apartment is an experience rich with potential for horror. There's the disorientating sensation of being uprooted from the familiar and the comfortable and being dropped into someplace alien and new. You are now surrounded by strangers, very close to you, that could be getting up to god knows what. Moreover, there's the lingering reminders that someone else once resided in this place you are trying to make your own now. Kids show schlock like “Are You Afraid of the Dark?” was aware of this too. “Tale of Apartment 214” follows Stacy, who is moving into a new apartment building with her single mom. Isolated and with no friends around, Stacy finds herself drawn to Madeline, the old woman who lives down the hall in Room 214. Madelyn informs her that her nephew abandoned on an important day, breaking a promise to never leave her alone. When Stacy goes to a concert with appropriate friend Angela instead, she finds Madelyn has abandoned 214. In fact, the old woman now appears to her as a threatening spectre, insisting that she “broke her promise.” Yes, Madeline is a ghost, haunting the apartment in which she lived and died after being left behind by those who swore to take care of her. And now that's Stacy's problem. 

Of the handful of “Are You Afraid of the Dark?” episodes I've written about, several of them have been about a young person being doggedly pursue by some ghost or entity. Often, they repeat a threatening message each time they appear, to re-enforce the moral of the episode. “Tale of Apartment 214” does this with an otherwise unassuming little old lady, who repeatedly shouts about this pre-teen girl “breaking her promise” to her. It's very silly and not especially creepy at all. I know Hollywood seems convinced that old women are the most terrifying sight imaginable but Madeline here is no Aunt Gladys. The scene where she glowers in front of a stormy window, over-enunciating dialogue about the day she died, is an especially comical moment. This isn't an example of kid-friendly horror so much as it is horror that only works if you are a kid.

After the central idea has been set-up, that Stacy has offended this elderly ghost and she'll continue to haunt her, “Tale of Apartment 214” more-or-less goes on like that. I'm not saying the episode is entirely without merit. A sequence where Stacy holds up a painting Madeline made of the two of them together, before the old woman appears right behind it, might have been effective without such a belabored set-up. A pan around the apartment prominently features a mirror. Unsurprisingly, the old woman's form shows up there too. A kid, not so familiar with horror tropes, might get a thrill out of that one. Again, it's all undermined by a kindly old woman being the central threat. The last act confirms that this ghost is not dangerous, merely misunderstood, to hammer home some half-assed moral about making new friends. While grown-ass adults continue to assure me “Are You Afraid of the Dark?” is a quality program, most of what I've seen inevitably strikes me as strictly for the elementary school crowd. [5/10]