Last of the Monster Kids

Last of the Monster Kids
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Tuesday, October 31, 2023

Halloween 2023: October 31st - HALLOWEEN


Unlike the last few years, I actually had concrete plans for Halloween night. I joined two of my oldest friends to hand out candy for the neighborhood kids. JD – who some of you might remember from my podcast days – always goes all-out, decorating the front yard as much as possible. I slapped on a cool, plastic devil mask I got a while back and was happy to join him. We had a great time giving some kids and youngsters their tricks and treats this year. After that eventful evening, it was back home for my traditional all night marathon of horror movies. The final night of the Halloween Blog-A-Thon commenced. 



The golden age of MTV passed long before my days. By the time I started paying attention, so-called Music Television had already long abandoned its mission statement of playing music videos. Nowadays, when everyone just looks up the music videos they want to watch on Youtube, MTV is even more pointless than it was fifteen years ago. Back in the days before every song ever recorded was available via the internet, you really did rely on whatever was shown on TV to see your favorite clips. At least MTV had fun with it back in the day, with their VJs and various themed programming blocks. Halloween specials used to be a common feature on the network. In 1984, Elvira hosted spooky music videos on October 31st. This must have been a success, as the Mistress of the Dark came back to the channel two years later to do it again. Because anything the beloved horror host touches develops a cult following, tape recordings of what is generally known as “Elvira's Halloween Special” continue to circulate around the usual places.

What makes Elvira's 1986 MTV special a little more distinctive than the 1984 version is that the horror host would shoot a few segments in Salem, Massachusetts. These bits are presented alongside a bunch of other skits the sarcastic horror hosts filmed, fully of the Halloween adjacent schtick you expect from her. Naturally, the rest of the run time are filled out with a bunch of music videos, each one with a vague horror or Halloween theme of some sort. In its last third, Elvira presents a countdown of what she – or, more accurately, MTV's programmers – considered to be their creepiest, strangest music videos. 

If you're a fan of Elvira, you're probably a fan of kitsch. While well-known for her saucy one-liners about her physical appearance, most of the jokes Cassandra Petersen's alter-ego cracks here are of an even cheesier variety. Her interviews with people on the street devolve into very goofy conversations about bad luck and Halloween pranks. As hoary as the material can be, just watching Petersen be her joyfully silly self is a lot of fun. The opening montage of her goofing around Salem, or cracking one-liners while buying random shit from a little shop, simply makes me smile. That's the magic of Petersen's trademark character. She's having so much fun. How can't you have fun too? 

Far funnier are the in-studio skits Elvira stars in. There's some real classics – if you'll excuse my debatable use of the term “classic” –  that I've seen out-of-context many times. A fake commercial for a compilation of “Halloween Carols,” an “Exorcist”-inspired work-out segment, or a mock ad for a Elvira Barbie doll (whose boyfriend is Satan) are all highlights here. Some of the skits are clunkers. Such as an extended parody of The $50,000 Pyramid, that pairs Elvira up with a nun, or a short bit about slipping corny records into trick-or-treat bags. Yet the puns are slung fast enough that a better one is usually right around the corner when one flops. 

“Elvira's Halloween Special” is also valuable as a time capsule of the music video landscape back in 1986. Some of the videos displayed here are amusingly crude. “Plan 9, Channel 7” is simply devoted to The Damned vamping around a cemetery with a Vampira lookalike. “Hollywood Halloween” by Paul Broucek and “Imitators” by Strange Party are basically just documentary footage of Halloween parades and parties. Zero budget goth clips from Bauhaus and Kommunity FK are on display, devoting largely to the eye-shadowed lead singers prancing around spooky locations. Yet there are a few more elaborate clips featured here. Such as Luis Cardena's cover of “Runaway,” which involves a whole band of stop-motion dinosaurs. Or Fred Schneider of the B-52s' utterly ridiculous “Monster in My Pants," which also involves some stop-motion creatures. 

The second half of the special, the countdown, features most of the usual suspects. Alice Cooper, Ozzie Osborne, the Time Warp, and that creepy Lou Reed video with the robot all put in appearances. Yet there are some truly bizarre, deep cuts here. Such as the promotional doo-wop single New World mocked up for “Godzilla 1984” or three separate “Psycho” themed music videos. Probably the best balance of an actual decent song and a cool, spooky music video is X's German Expressionism inspired clip for “Because I Do.” Anyway, it's hard to call “Elvira's Halloween Special” essential viewing. This is obviously a lark, not meant to have any lasting effect outside of its original airing. Yet you've got lots of Halloween vibes, campy old music videos, Elvira looking great and having a great time, and some decent tunes too. Utterly impossible for me not to enjoy all that. [7/10]




I hope I don't scandalize anyone when I say that I'm actually not that familiar with Sherlock Holmes. Oh, I watched “The Great Mouse Detective” all the time as a kid and have seen a smattering of other films abut the famous detective. The original writing Arthur Conan Doyle I haven't much sampled yet. Most egregiously, I've never really seen any of the classic Holmes films starring Basil Rathbone and Nigel Bruce. Of course, Holmes' films are mystery set during the Victorian era, which puts them right next door to Gothic horror. The most famous of Doyle's novel is, naturally, “The Hound of the Baskervilles.” This is also, notably, one of the few Holmes stories that cross over directly into horror. As I always like to include a classic horror film from the thirties or forties today, I put the 1939 “The Hound of the Baskervilles – Rathbone and Bruce's debut in their most iconic roles – on the agenda. 

Sir Charles Baskerville dies while being chased across the ancestral moors of his family. The death is blamed on the legendary hell hound, who has supposedly haunted the family for two hundred years. The heir to the Baskerville estate, Sir Henry, arrives in Devonshire. This prompts his friend, Dr. James Mortimer, to go to esteemed detective Sherlock Holmes and his partner, Dr. Watson. A number of strange things have befallen Henry since his arrival, such as his boots vanishing, strange howling outside, and sighting of a raggedy man on the moors. Watson and, soon afterwards, Holmes arrive to investigate, deducing that a conspiracy is about to murder Sir Henry. The question remains though: Is the Hound of the Baskerville real? 

Rathbone and Bruce's portrayals of Holmes and Watson would, for decades, define the public vision of these characters. Nowadays, I think that's changed. The interpretations of Holmes favored by Benedict Cumberbatch and Robert Downey Jr – that emphasizes his eccentricity and even make him ambiguously neurodivergent – has taken hold. To go back to the 1939 “Baskervilles,” you see a Holmes with more dignity than that. Rathbone's Holmes is unfailingly brilliant, always working on unraveling mysteries and looking for clues. This is probably a side-effect of these older movies having short run times but it gives the impression of a Holmes with no time for anything else. He's a man of action, always rushing onward to the next adventure to occupy his brilliant mind. Rathbone does give Sherlock some quirks, such as his fondness for the violin or how he fools Watson with a wild disguise. (Not to mention an easily missed line referencing Holmes' cocaine use.) Yet Rathbone's Holmes is characterized by his genius and flair, not his social awkwardness. Bruce's Watson would involve into a buffoon but, in this first movie, he's more of a totally competent foil for Sherlock to bounce his observations off of.

While reviewing “Lake of the Dead” yesterday, I pointed out the theme of logic coming into conflict with legends. This is nothing new for the mystery genre and summed up by “The Hound of the Baskervilles.” Doyle drew from classical English stories of demonic black dogs for inspiration. The legend of the Hound has a powerful hold on the Baskervilles' family. Even the otherwise logical characters, like Lionel Atwill's Dr. Mortimer, are fearful of it. The film's villain uses this fear to execute his ploy, hoping all the deaths will be blamed on the otherworldly dog. Holmes, obviously, is driven by his skills of deductive reasoning. He is, in other words, in direct opposition to a belief in the supernatural. “Hound of the Baskervilles” butters up its story with Gothic tropes, yet the Gothic genre is ultimately characterized by a sense of the fantastic, of the dream logic of the subconscious mind intruding on the waking world. This is the opposite, a tale of facts and reason triumphing over superstition. 

Despite this clear distinction, “The Hound of the Baskervilles” is shot like a horror movie. Its opening titles play over footage of the fog-strewn moors, before coming to the ominous family manor. There's so much mist in this movie, not to mention some cool shots of shadows growing large against a wall. The silent criminal lurking in the shrouded countryside feels right out of a Universal Monsters movie. This fulfills my hunger for classic horror atmosphere in a big way. Director Sidney Lanfield doesn't back away from generating scares either. The opening scene, of Sir Charles being stalked, is genuinely eerie. The flashback to the hound's mythological origins plays up the shadowy ambiance as well. This adaptation even tosses in an atmospheric séance sequence, an invention of the film. As the film draws closer to revealing the truth, it shows us more of the hound, proving it to be an ordinary dog. This is a clever device, though a ferocious dog is really no less scary than a ravenous hell hound would be anyway. The horror connection is more than confirmed by the time a foggy cemetery puts in an appearance in the penultimate chase.

Perhaps the strangest thing about 1939's “The Hound of the Baskervilles” is that Holmes isn't in most of it. 20th Century Fox feared that Basil Rathbone wasn't a big enough star to anchor the film. Instead, they cast established star Richard Greene as Sir Henry, who gets top billing. Greene is a typical romantic lead of the time. As a mystery – even if you don't know the story already – it's fairly obvious to guess who “Hound of the Baskervilles'” mastermind will turn out to be. Red herrings like Lionel Atwill's doctor, John Carradine as a shifty butler, or a loudmouthed Scottish neighbor are too obvious. Despite these short-comings, and a somewhat slow pace, “The Hound of the Baskervilles” is a strong effort. Rathbone and Bruce's immediate chemistry and lots of spooky vibes solidifies this as a classic version of a beloved novel. [7/10]




Maybe I'm remember everything wrong but, I seem to recall during my childhood, that the caveman was regarded as one of the classic Halloween monsters. I have a distinct memory of a crude wax museum that stood a statue of a neanderthal right next to Frankenstein, Dracula, and a mummy. It's possible my young brain placed a lot more importance on this minor detail than anyone else did. Either way, there are a handful of horror movies about our more primitive ancestors. Five years before Universal's better known “Monster on the Campus,” United Artists released a film with a near identical premise. That would be “The Neanderthal Man,” which is at least well liked enough among schlock film fans to get an edition from Scream Factory

Dr. Cliffton Groves is an anthropologist that believes modern man is closely related to his ape-like ancestors, owning to the similarities in their brain size. He has developed a potion to help prove his theory. When a common house cat is drugged, it devolves into a sabretooth tiger. Groves then tests the concoctions on himself. This causes him to transform into an ape-like neanderthal. Freed of human morality, he seeks vengeance on those that have wronged him. His wife, Jan, soon notices that something is amiss with her husband. Attracted by stories of a sabretooth tiger, Dr. Ross Harkness investigates as well.

One of the great clichés of classic sci-fi and horror films is the mad scientist, who rages at the world who rejects him, usually in an overwrought monologue where he explains his grievances and master plan. “The Neanderthal Man” features a completely unironic deployment of this very stereotype. Dr. Groves' colleagues laugh at his theories. Later that evening, he goes on a rant to his wife about how he's going to prove them all wrong. This is just the film's most blatant display for veteran character actor Robert Shayne's theatrical talent. Shayne spends the entire movie in a grouchy mood, exerting his intellectual superiority whenever he can and often getting into petty arguments with people. Shayne is clearly enjoying this chance to ham it up and his performance is the most delightful thing about “The Neanderthal Man.” 

As a creature feature, “The Neanderthal Man” is a typical monster-on-the-loose B-movie. Much like “Monster on the Campus,” the caveman monster wears a buttoned-down shirt and even knows how to operate a window latch at one point. While that later film had Bud Westmore doing the special effects, this one clearly didn't have those kind of resources. The monster make-up in “The Neanderthal Man” is quite lumpy. The ape-man's facial features protrude in an exaggerated way, while looking rather rubbery. Shayne's monstrous revenge mostly amounts to him sneaking up on people and wrestling them to the ground. Probably the best example of this is the climatic struggle with a sabretooth tiger, during which the stuntman obviously does get up close and personal with a real big cat. 

In just about every way, “Neanderthal Man” is an average B-movie of its period. Richard Crane's hero is a totally dull wet blanket. E.A. Dupont's direction is lacking in distinction, resulting in a largely bland looking movie. The film even ends with that rugged ol' chest nut, about how man shouldn't meddle in God's domain. Yet “The Neanderthal Man” does have a few quirky touches that make it worth checking out. Aside from Shayne's amusingly hammy performance, the supporting cast is filled out with some oddballs. There's a Texan barkeeper, who talks almost exclusively in cowboy style aphorisms. Even after being thrashed about by the caveman. Also among the Neanderthal Man's attempted victims is a swimsuit model, the kind of moment you'd expect to see in later, more exploitative movies. 

In other words, “The Neanderthal Man” is either a totally stock-parts, unremarkable monster flick that doesn't deserved to be remembered for much. Or, alternatively, it's exactly the kind of cozy, B-movie junk food I crave on Halloween. On the rather brief list of caveman adjacent horror movies, it's probably won't top anyone's ranking. Yet I know how to have fun with trash like this. Plus there's a hilarious shot of a stuffed tiger's face as it attacks a passing motorist. Where else are you going to see insanity like that but in a motion picture of this caliber? [7/10]




Freddie Francis was one of the great cinematographers of British cinema. He made films like “The Innocents” and “The Elephant Man” look stunningly gorgeous. He even won Oscars, for photographing "Sons & Lovers" and "Glory." Of course, Francis was also a director, working largely in the horror genre throughout the sixties and seventies. Francis directed some of the best and moodiest looking films for Hammer and Amicus, such as “Dracula Has Risen from His Grave” and “Dr. Terror's House of Horrors.” For the first decade of his career, Francis operated as a hired gun. As the seventies dawned, he got a chance to develop a film he'd have complete creative control over. Throughout his career at Hammer, Francis had shot outside Oakley Court several times but never shot inside it. He developed a film specifically around the stately manor, which took the form of “Mumsy, Nanny, Sonny & Girly.” The title abbreviated simply to “Girly” for its U.S. release, the oddball movie has acquired a cult following in the years since. 

In a secluded part of London, a peculiar family resides in a grand old hall. Each of the four residents assume a role from a traditional family unit, as part of what they call The Game. Mumsy is the perfectly proper mother. Nanny is the always sweet and patient nanny. Teenagers Sonny and Girly are locked totally in a state of arrested development, acting as overgrown kids and speaking in childish rhymes. It's Girly and Sonny's job to go out into public and recruit new people into the family, who are introduced as “New Friend.” When the new member disobeys the rules or displeases the family, they are executed in elaborate rituals. One night, Girly brings a male swinger back to the grand old hall. After the teens murder his female companion, they convince him he did it and blackmail the man with this information. “New Friend” is incorporated into the Game. Soon, the sexually hungry male begins to disrupt the delicate balance of the home. 

Much like Jack Hill's “Spider Baby,” “Girly” acts as a perverse parody of the traditional nuclear family. The characters let their archetypal roles in the family completely consume their personalities. Mumsy is always the ideal British mother, stern but loving. Sonny is always the bratty, rambunctious little brother, who only cares about playing games and tattle-tailing. Girly, meanwhile, acts all the world like an innocent little girl, spouting off sing-song-y rhymes when it suits her and cuddling up with baby dolls. This contrasts, obviously, with their more psychotic behavior. The quartet gathers around a screening of a snuff film, like it's a wholesome family movie. When Girly snaps and murders someone, all Mumsy cares about is that that she broke her little drummer boy statue. When a decapitated head is discovered boiling in a pot, the reaction is similarly nonplussed. By maintaining the perfect exterior of a charming family at all times, no matter how extreme the circumstances, “Girly” shows how strangling these roles are to begin with.

The roles the family assume all exclude the possibility of sex. Girly and Sonny are children, acting much younger than their teenage years. Mumsy and Nanny are matronly old women without husbands. And this household is a strictly heteronormative world. The presence of the New Friend — who is meant to be a sexually vivacious swinger but looks like Captain Kangaroo — disrupts this sexless realm. All the women want him. Mumsy spends the night with him, making Nanny jealous. He's mostly set his eyes on Girly though. Through the lens of modern sexual politics, "Girly" is definitely a bit sketchy. Girly, the character, is a teenager, acts like a little child, and is played by 22 year old Vanessa Howard. The film rarely misses a chance to eroticize her, dressing her in a litany of mini-skirts and glaring at her body. It's uncomfortable, even more-so when you see an adult actress acting like a child in this role. Yet the fucked-up sexual politics of "Girly" are fascinating to experience. New Friend — a horny little bastard who possesses a cold cunning despite mostly thinking with his penis —urges Girly into the world of sexuality and it disrupts the equilibrium of the household. Lust has a way of doing that. 

Ultimately, "Girly" plays a lot like a very British version of a depraved, backwoods family story. This group exists in their own twisted world, with it's own rules, and all outsiders can do is observe and try and survive. This makes "Girly" quite an effective horror film, when it's not being skeezy or darkly humorous. Furthering this uncomfortable mood of tension, where you never know what these lunatics might do, are some very effective performances. When Girly goes into her sudden, violent rages, Vanessa Howard is genuinely frightening. She is totally unpredictable, mewing sex kitten one minute, giggling child the next, shrieking murderess after that. Meanwhile, Ursula Howells displays a sense of ultimate control as Mumsy. If Girly is unstable, everyone else in the house never breaks character. Pat Heywood and Howard Trevor are both totally believable as a sweetness-and-sunshine nanny and an obnoxious little brother. 

If "Girly" has a major flaw, it's that the closest thing the story has to a hero is a sleazy, self-interested horn dog. Yet spending some time in this very fucked-up household is an experience. Trying to unravel the psychology behind these disturbed characters, and figure out what they'll do next, makes the film a captivating watch. "Mumsy, Nanny, Sonny and Girly" wouldn't connect with audiences in England. Vanessa Howard would retire from acting and Freddie Francis went right back to gothic horror, directing "Tales from the Crypt" and "The Creeping Flesh" shortly afterwards. However, in America, it was sold as a grimy exploitation movie and made a tidy profit. This must've surely pleased Francis, who considered it the favorite of his films. [7/10]




Slasher movies were not often classy affairs. Usually, they were low-budget, exploitation pictures made cheaply and quickly to cash-in on cinematic fads. They are films of the flesh and blood, not of the mind. If they ever had stars in them, it was some washed-up character actor, stopping in for a day or two of shooting so producers had a recognizable name to slap on the poster. However, during the early eighties tidal wave of stalk-and-slash flicks, occasionally one would emerge that took inspiration more from Carpenter and Hitchcock than Sean S. Cunningham. Sometimes, they would even get an iconic actress, like Lauren Bacall or Angie Dickinson, in them. One such example is “Visiting Hours,” which roped Oscar-winner Lee Grant into a starring role. Québécois Jean-Claude Lord was clearly going for something more than cheap thrills. Critics still dismissed it as sexist and just another slasher film in 1982, the British even banning it.

Women's advocate and television personality Deborah Ballin goes on a talk show to defend a woman who killed her abusive husband in self-defense. This incurs the rage of violent misogynist Colt Hawker. He tracks her down at her home and attacks her. The injuries send Deborah to a near-by hospital. The event becomes a major news story, attracting much media attention. But Hawker is still out there, plotting to finish the job. He terrorizes the nurses working to protect Deborah, slowly working his way through the hospital back to her. 

"Visiting Hours" foregoes the masked, silent maniac approach that most slasher films utilize. Instead, Colt Hawker is given quite a lot of backstory. We learn that watching his battered mother paralyze his father is the Freudian origins of his compulsive hatred of women. He's also characterized as a sexual sadist, using violence against women as a replacement for sex. Yet these Norman Bates-like details are not the most effective aspects of "Visiting Hours." Instead, Colt is terrifying simply because he's played by Michael Ironside at his most intense. Frequently sweaty, always wide-eyed, and often semi-nude or dressed in leather, Ironside makes Hawker a man of pure rage and hatred. He is usually seen gripping a stress ball, an example of how he barely contains his rage throughout the day. A sequence where he brutally injures himself, slamming his forearm into broken glass, just to gain admittance to the hospital is a good example of how frighteningly direct his habits are. Ironside spends the entire movie glaring ahead, an expression of disgust or single-minded anger on his face. If you ran into this guy in real life, you would immediately get as far away from him as possible. Ironside radiates threatening vibes every minute he's on-screen, which gives "Visiting Hours" way more malevolent energy than your usual slasher flick. 

What makes Hawker even scarier is that he's an all-too-plausible villain too. Despite his obvious psycho aura, Ironside is both an unassuming and somewhat handsome man. You can understand how he could go through normal, everyday life without setting anyone off. Or how he could even charm a woman into coming back to his apartment. That actually happens. The New Wave girl comments that his wall is covered with letters decrying women, blacks, Jews, and Latinos. She asks "Do you want the whole world to yourself?" To which he replies, deadpan, "Yeah." In our modern world of incel mass shooters and the internet radicalizing young men into organized white supremacists, Colt Hawker is all too plausible a character. Honestly, an outspoken woman speaking on a screen about feminism, enraging a violent loner into stalking her, is far more common now than in 1982. You could remake this movie and have the Deborah character be a YouTube commentator and it would actually make more sense. 

The question remains though: Is "Visiting Hours" invoking such common place real world horrors in service of a few thrills worth it? The scene where Hawker assaults the girl in his apartment, running a knife blade along her exposed thighs, definitely feels like something out of a sleazier movie. Yet I think "Visiting Hours" criticism of misogyny is otherwise sincere. Deborah's fears are taken very seriously and much of the film is devoted to depicting her panic. William Shatner appears as her agent/love interest, operating as the patronizing voice of male authority, the kind of establishment sexism that isn't as vicious as the Colt Hawkers of the world but is no less damaging. The other female characters in the film are similarly detailed, their personalities and home lives expanded on. The final moments could be right out of "Men, Women, and Chainsaw," with the heroine using the villain's phallic weapon - a switchblade knife, which pops up like a surprise erection - against him. The approach is sometimes tacky to modern eyes but that's probably to be expected from a movie made forty years ago. 

Aside from all of that, "Visiting Hours" functions largely as a very intense thriller. The focus is definitely more on sustained suspense than blood and gore. The film generates eerie tension out of many long sequences, simply devoted to character slowly approaching danger. Such as the head nurse heading home, unknowingly being observed, or Colt standing over an old woman's bed in the hospital. If anything, "Visiting Hours" peaks a little early, during a fantastically orchestrated scene where Hawker attacks the nurse in her own home. The last act, where Hawker is finally chasing Deborah through the interior of the hospital, aren't quite as tense as that moment. Overall, the film has a patience and an ability to generate suspense that you don't normally see in films of this type. 

"Visiting Hours" strikes me as an underrated gem of the first wave of North American slasher films. Its cast is extremely well utilized, Grant, Ironside, and Shatner all being cast perfectly to type. The suspense is there, carried by some strong direction, and the movie is a lot smarter and more observant than was certainly necessary. Maybe the hospital setting, promised by the title, could have been a little heavier feature. We've still got "Halloween II" and "X-Ray," if that's what you're after. "Visiting Hours" is a good example of a film that was shit on by the mainstream critical press, gripped by a moral panic around gory horror films, that would probably be well reviewed if released today. I'm glad we've learned to appreciate well done, meat-and-potatoes genre films like this now. [8/10]




I remember when it was first announced that David Slade was going to be directing an adaptation of Norman Partridge's novel, “Dark Harvest.” Slade is an inconsistent talent but he also made “Hard Candy,” one of my favorite films, so his name gets my attention. Partridge's novel, meanwhile, is a monster story set on Halloween, which definitely got my attention. All of this was before the pandemic, which is probably why it seems like a decade ago. Even after “Dark Harvest” was finally filmed, the movie had the misfortune of being an MGM production right as that studio was acquired by Amazon. This led to the film sitting on a shelf for nearly two years. “Dark Harvest” finally got a theatrical release earlier this month, a one-night only screening exclusive to Alamo Drafthouses. This was presumably to fulfil some sort of contractual obligation, before the movie was dumped on digital with little promotion. I hate when promising films get buried because of studio mix-ups. I like to wrap up the Halloween Horror-fest with a new release actually set on October 31st, which made “Dark Harvest” a natural choice for the closing title this season.

An unassuming small town has a disturbing ritual they call the Halloween Run. Every October 31st, a pumpkin-headed monster named Sawtooth Jack rises from the cornfield. The teen boys of the town are tasked with killing Sawtooth Jack before he reaches the community church. If they fail, misfortune will befall the town. If they succeed, a bountiful harvest follows and the winner gets a shiny Corvette. In 1962, Jim Shepherd killed the beast. The next year, his juvenile delinquent little brother Richie hopes to repeat his success. Yet, after befriending a young black girl named Kelly, Richie begins to question this tradition. He soon discovers that the Harvester Guild, the council that runs the town, hides a dark secret and that Sawtooth Jack is more than he appears to be.

I'd wager it's likely that Partridge's novel was at least partially inspired by Shirley Jackson's “The Lottery.” Much like that classic, “Dark Harvest” transposes the ancient ritual of human sacrifice into a midwestern small town. That it's always young men who must fight Sawtooth Jack, the elders of the town sending boys on the verge of adulthood to die, the blood of the young insuring the growth of the crops, brings all sorts of pagan rites to mind. Slade's films goes even further by contrasting this folkloric custom with small town Americana. Setting “Dark Harvest” in the sixties allows for all sorts of classically American sights – jocks in letterman jackets, teenage greasers, vintage cars, an old movie theater and, yes, hellraising youths on Halloween night – to co-exist alongside this macabre tradition. Just as Jackson pointed out, contrasting what we think of as modern American life with blood rituals to ensure a healthy harvest is both a disturbing parallel and suggests we really haven't come so far from those days after all.

Life in this small town seems to revolve around the annual Halloween Run, which is where the film's most obvious but most interesting point emerges. As soon as the sheriff – played by Luke Kirby doing a very odd vocal inflection – ramps up a high school gymnasium full of kids for the contest, it's clear that this ritual serves as a system of control over the town's youth by those in power. If you want to be a good citizen of this town, you do not question the logic of murdering a pumpkin monster every October. Those that question this assumption are shouted down, mocked, or called slurs. Just in case this was too subtle for the viewer, the protagonist also gets involved in an interracial romance in 1963, which is naturally poorly received by his peers. It's all a big metaphor for the restrictive nature of society, how rules and social pressures meld us into a good little conformists that never question the status quo. This all becomes more apparent the more we learn about Sawtooth Jack.

It's possible that “Dark Harvest's” monster movie metaphor only goes so far. Once Sawtooth Jack emerges from the cornfield and goes on his annual rampage, this becomes a straight-ahead enough creature feature. The pumpkin headed entity is brought to life through a clever mixture of practical effects and CGI, bringing the visual of a Jack-O-Lantern topped scarecrow to mind while appearing to be something far fleshier up close. Sometimes his head glows too, which is also pretty cool. Much bloody carnage ensues, as the monster literally rips people apart in various ways. By the time the confrontation between the hero and the creature arrives, you understand what a threat he is. David Slade's direction, as it did in “30 Days of Night,” sometimes veers too much towards the shaky. However, he knows when to focus in.

I'm a simple man. If you promise me a movie where a cool looking beastie tears folks to shreds and then deliver on that, I'm satisfied. “Dark Harvest” could probably lay on the autumnal atmosphere a little more. Some pumpkins on people's stoops, Halloween masks, and a key role for candy is about the extend of the October 31st trappings here. But I'm not going to complain too much. The script has a fun concept and enough layers to give me something to chew on. It's executed with a degree of style and competency to hit the mark. The surf rock soundtrack features Baron Daemon. I really wish “Dark Harvest” hadn't gotten buried, as I totally think horror fans would've made this a cult classic. Lost on streaming, I'm doubtful it'll ever find an audience. But watched late at night on October 31st, when my belly is full of Halloween candy? Yep, this satisfies for sure. [7/10]



When you spent all of October and most of September writing about horror movies, it doesn't make the night of the 31st that special. Was this Halloween really that different from any of the other ones? And I guess not. Was this season all that different from previous ones? The truth is it really wasn't. Just like always, I got behind schedule and had to do some last minute shuffling to get every day in. Still, I enjoyed it. 

Ya know, I can't help but get spiritual about Halloween. It's a lot more than just a holiday to me. More than just an excuse to indulge my love of horror. It's the time when my heart comes alive, when I feel young again, like it's the first time every year. Since the Halloween Horror-Fest Blog-A-Thon is the main thing I do during these spooky weeks, it has become an important part of the most important time of the year for me. Staying up until dawn, watching and writing about spooky bullshit, feels like the best way to bid one half of the year goodbye and welcome the next. Halloween leaves me exhausted but renewed as well. Like a vampire drifting back to its tomb, with a belly full of virgin blood, I am ready to sleep. I am also ready to face the next full moon, my meter refilled for another year. Goodnight, Halloween. Good morning, November 1st. Same time next year? Absolutely.

Monday, October 30, 2023

Halloween 2023: October 30th



Back in July, the Barbie/Oppenheimer double feature dominated chatter for weeks. The “Barbenheimer” joke will probably be the defining film-related meme of the year and, nicely, both movies went on to make a bunch of money. Yet, on that same day, another largely overlooked motion picture also came out. “Cobweb” was some medium budget horror film, co-produced by Seth Rogan and Evan Goldberg, that Lionsgate dumped into theaters on July 21st with minimal advertising. I saw the title, watched the trailer, and dismissed it as another mediocre jump-scare fest. However, lately, I've been seeing some people praise the film. When I read that “Cobweb” is takes place on Halloween and makes good use of its October setting, I knew I was going to have to give it a shot in the backend of the month. 

One week before Halloween, eight-year-old Peter begins to hear a voice from inside his bedroom wall. This worries his parents, his high-strung mother Carol and stern father Mark. They don't allow him to go trick-or-treating, saying a young girl vanished several years ago. He continues to talk to the voice in his wall, who encourages him to stand up to a bully. The resulting incident causes Mark to lock Peter in the basement. This causes the voice to tell Peter more, that she's his sister, that his parents are evil, that they've locked her up in the walls, and that something most be done about it. The fallout of Peter's decision goes horribly wrong.

I'll say this much about “Cobweb.” Yes, it does feature some nice October ambiance. Peter's parents have a big pumpkin patch outside the house, where an ominous swing dangles from a tree. His teacher, the helpful Ms. Devine, reads “The Raven” to the class, has them illustrate pumpkins, and draw spooky pictures. Trick-or-treating figures into the plot repeatedly. The big finale is set on the 31st, with hooligans dressed in masks entering the house. I can always appreciate a movie that utilize Halloween that much. For whatever it's worth, Philip Lozano's cinematography is pretty good. There's some nice use of shadows and askew camera angles throughout the film. “Cobweb” has the overcast, gloomy look that too many generic horror movies utilize but the film does try to build some atmosphere.

I'll also give director Samuel Bodin and writer Chris Thomas Devlin some faint praise. “Cobweb” is not as heavy on the obnoxious jump scares as it probably could have been. They definitely are still there. The soundtrack – which features a nicely spooky main theme – still blares at times or piles on the discordant strings. The scene most guilty of these crimes is a dumb-ass nightmare sequence, where Peter imagines his father standing in the corner and blinking loudly. His mother then runs down the hallway through the shadows, in a manic fashion. With the way this moment climaxes with an attempted head-ripping, it plays like the shitty version of a scene from “Hereditary.” 

Ultimately, what bothered me about “Cobweb” was not so much its formulaic approach to scares. Peter's parents are played by Lizzy Caplan and Antony Starr. Caplan is normally a reliable performer but she hideously overacts here. She adopts a stilted delivery to all her dialogue that makes it clear there's something wrong with this woman. Starr, meanwhile, glowers in every one of his scenes, intimidating all around him. Make no mistake: Peter's parents are abusive. They lock him in the basement for a day as part of “grounding him.” After an incident with a bully, they pull him out of school. They dismiss all his fears and concerns. When his mom catches Peter talking on the phone with his teacher, she freaks the fuck out. The implication throughout is that these parents are psychopaths. 

I figured this was too obvious a turn and, yes, “Cobweb” has a twist coming. The threat in the story changes completely as the true nature of the voice Peter is hearing is revealed. The last third of “Cobweb” is outrageously gory and ladles on the twitchy, contortionist horror. Yet the nature of this twist ending, honestly, offends me a little bit. The script, essentially, excuses all of the parents' horrible behavior as a necessary evil to keep a far greater threat at bay. In the end, the newly emerged antagonist even characterizes the parents' behavior as sweet towards their son.  Sorry, guys. Trying to justify child abuse for the sake of a cheap, twist ending really rubs me the wrong way. “Cobweb” learned the wrong lesson from “Malignant” and “Barbarian.” Not every horror film can be improved by suddenly becoming a hyper-violent monster movie in the last third. I know, this is a hard truth to read.

Ya know, I would even say that it sucks that the studio essentially buried “Cobweb,” dumping this Halloween movie in the middle of summer the same day two of the year's biggest films came out. Every film deserves to be judged on its own merits. All art should be seen. However, I can't agree with those who hope to reclaim “Cobweb” as an underseen gem of some sort. No, this is just an aggressively mediocre horror movie with a dumb screenplay, neither too distinctive nor stylish enough to be redeemed. I'm a slut for Halloween atmosphere too but sometimes you need more, guys. On the plus, “Cobweb” runs under ninety minutes long, so at least you won't waste too much time watching. [5/10]




When I think of Scandinavian cinema, my brain still goes to the moody art films of Ingmar Bergman or softcore “nature documentaries.” Yet, since “Let the Right One In” blew up roughly a decade ago, a real attempt has been made to export genre movies from that part of the world more often. The likes of “Troll Hunter,” the “Cold Prey” series, and the “Girl with the Dragon Tattoo” franchise have spread Norwegian and Swedish voices all over the glove. If one is to look into the history of Scandinavian horror, you'll find some interesting titles. Such as “Lake of the Dead.” Adapted from Andre Bjerke's mystery novel, also considered a beloved classic in Norway, the film is considered a breakthrough work in its home country. Though relatively obscure in the U.S. for years, “Lake of the Dead” is now on disc and all over streaming for obsessive genre nerds like me to enjoy.

A group of friends travel from Oslo into the Norwegian countryside to visit a cabin by a lake. They include psychologist Kal Bugge, writer Bernhard and his wife, critic Gabriel, lawyer Gabriel and his girlfriend Liljan. Liljan's brother Werner has been staying at the cabin but, when they arrive, he's nowhere to be seen. His hunting dog is found dead by the lake. This particular body of water has a legend around it. That a man named Tore Gruvik, who had an incestuous obsession with his sister, went crazy upon discovering her with a lover, murdering them both. Afterwards, he threw himself into the lake in an act of suicide. The spirits of Tore and his sister are said to possess anyone staying in the cabin. As the weekend goes on, and more strange clues are discovered, Kal and Bernhard begin to suspect that a ghost may be responsible for Bernard's disappearance. 

“Lake of the Dead” is classified as horror and is even currently streaming on Shudder. Yet this is one of those movies that occupies the grey zone between a murder mystery and a more straight-forward horror picture. The main idea behind the film is the rivalry between Kal, who does not believe in the supernatural and is certain there's a logical explanation for all this, and Bernhard, someone who buys into the paranormal and the existence of the curse. The two have long discussions about the topic, debating where belief in folklore ends and actual psychic phenomenon begins. I'm always fascinated by the idea of skepticism, especially in explaining the unknown. To see a movie, especially a ghost story of sorts, foreground this conversation is intriguing. Kal doesn't just seek to solve a murder. He's out there, trying to unravel the psychological compulsions that led to the murder too. 

As fascinating as these ideas are, they come with a price. “Lake of the Dead” has a fairly large cast of characters, all of which are introduced quickly. The movie sits us on a train with this group, as they are introduced and their dynamics are set-up. Most of these characters are middle-aged Norwegian men, some of them looking quite a bit alike. When combined with a screenplay that's heavy on the conversation and debates, it makes “Lake of the Dead” a little hard to follow at times. This is the kind of storytelling that is probably better suited to the print page, where you can keep track of who is who and what they are discussing, a little when it's all spitting out of your TV or monitor at the speed of life. 

This dialogue-driven direction, along with a limited amount of scoring, reminded me a lot of the various old dark house films from the forties and fifties. Unlike some of those flicks, “Lake of the Dead” does have a rather creepy atmosphere. The sparse, quiet Norwegian countryside makes a good setting for a ghost story. When Werner's journal is discovered, an encounter he had with Tore's ghost is detailed. This leads to a creepy sequence of the guy being pursued by the limping, transparent spirit. Another image, that's on all the poster, involves Werner's sister wandering to the lake in a trance, while wearing a flowing, white gown. The film manages to summon up exactly the kind of low-key, atmospheric chills I want on a night in late October. When you long to be out in the middle of nowhere, listening to the wind blow through the trees. 

“Lake of the Dead” is talky, set-bound, and pretty slow. Like many an old dark house film, it features a long-winded denouncement, where the hero debunks everything that happened. Yet this one does bring the creepiness when necessary. That “Lake of the Dead” casts a long shadow over Norwegian genre cinema is not horribly surprising. Lots of the genre stuff coming out of that country has a similarly chilly ambiance and use of local folklore. “Lake of the Dead” would be remade in 2019, while the source novel is actually the second book Bjerke featuring the Kal Bugge character. I wonder if any of those have been adapted as well? [7/10]



Love, Death & Robots: Bad Travelling

Years ago, David Fincher and the “Deadpool” guy began working on a big-screen reboot of “Heavy Metal.” Eventually the film fell into development hell, amid rights issues concerning the comic book. However, the project would receive a resurrection of sorts when Netflix stepped in. Fincher and Tim Miller's “Heavy Metal” soon mutated into “Love, Death & Robots.” Now a series of animated shorts and episodes, each story connects with one of the three concepts mentioned in the title. Among the 35 episodes produced thus far, ranging in length from six to twenty-one minutes, Fincher himself has only directed one. That would be “Bad Traveling,” from the third season. 

Set in a vaguely Victorian era, “Bad Travelling” is set on a vessel at sea, hunting sharks for their oil. The boat and its crew is attacked by a giant, crab-like monster known as a thanopod. The crew eventually drives the beast into the hold of the ship. Straws are drawn to determine who will confront the monster, with navigator Torrin ultimately accepting. The thanonpod communicates with him through the corpse of a crewman, asking to be taken to a near-by populated island. Torrin instead plots to drop the beast off at an unpopulated island. This is unpopular with the crew and much bloodshed soon. A grave situation gets even worse when Torrin discovers that the monster has just given birth.

I like how “Bad Travelling” drops its viewer right into the action, with minimal explanation of the world or this scenario. We just have to go with it. I find this is often the best approach to science-fiction. As an animated story, “Bad Travelling” features a photo-realistic world with slightly exaggerated characters. It's frequently striking, especially in the scenes devoted to the crab monster emerging from the ship and puppeting a dead body. Yet it also, far too often, feels more like a PS5 game than a piece of cinema. This is a big reason why I prefer cel animation over the computer-generated stuff. If nothing else, this does mean that the giant crab monster is very gnarly looking in a way that suitably makes your skin crawl. 

From a narrative perspective, “Bad Travelling” proves to be a deeply moody, largely downbeat experience. This world is a dreary, cynical one. That's set up early on, when Torrin is tossed out to deal with the monster. That everyone aboard the ship is a selfish bastard only interested in protecting their own hide makes it a little too hard to care about who lives and dies. I guess this is for the best as “Bad Travelling's” gory action sequences – furthering that video game feel – leave few people alive. The ending is so abrupt and fatalistic that I'm not sure how to feel about it. Yet, if nothing else, that giant crab monster is pretty fucking cool. I would definitely be interested in seeing David Fincher take a shot at animation again in the future though. [6/10]




Early in this year's Six Weeks of Halloween, I watched “Skinamarink,” as part of an informal series I've been doing on this analog horror thing all season. Since we're at the other end of the October Country now, it seems logical for me to revisit this topic. Before making “Skinamarink,” director Kyle Edward Ball had a Youtube channel called Bite-Sized Nightmares. There, he would make short films out of childhood nightmares sent to him by viewers. Out of these suggestions would emerge “Heck,” which is essentially a prototype for Ball's feature length debut. “Heck” follows a child awoken in the middle of the night by the sound of the TV. He stumbles through his dark, empty house looking for his mother, seemingly unable to leave. The night stretches on and on, the child never growing any older and staying alone in a place that is both very familiar and very strange.

It's easy to see how “Skinamarink” could have emerged out of “Heck.” Both the short and its expansion feature more-or-less the same construction. Both are devoted to shots of an unassuming suburban home at night, from the knee-high perspective of a child. The kid wanders around the darken house, the light from the TV screen – playing old cartoons – being his only source of illumination. That means this twenty-minute film is largely made-up of blurry, underlit shots of corners of a room, a fuzzy television screen, and toys spread over the carpet. Being a more modest production, “Heck” is even more low-key than “Skinamarink” is. The otherworldly malevolence Ball's feature featured can only be hinted at here. Largely through title cards suggesting the time that has passed and the last scene, which does feature a chilling final line. 

Much like “Skinamarink,” either this kind of thing is going to work for you or it won't. I wouldn't blame anyone for finding “Heck” tedious. Even at only twenty minutes, it starts to drag by the end. While Ball captures the same sense of childhood nightmares that his later work did, “Heck” never quite captures a sense of mounting dread like “Skinamarink” did. The film has creepier sound design and a stronger visual sense. This one goes back to the well of on-screen titles and time-loop fuckery too often. Yet it is interesting, in the way that it uses antiquated visuals to suggested a distorted type of nostalgia. If you already find Ball to be a pretentious fraud, “Heck” won't change your mind. It remains to be seen if he has any other tricks up his sleeve. But there's certainly some talent here. [6/10]


Sunday, October 29, 2023

Halloween 2023: October 29th



In 2013, unsuccessful Christian game designer Scott Cawthon released "Chipper & Sons Lumber Co." The game was poorly received, with the few who did play it saying the characters were unintentionally creepy and moved like old Chuck E. Cheese's animatronics. Cawthon decided to lean into this with his next release, creating a horror game that featured intentionally creepy animatronics characters. The result, "Five Nights at Freddy's," became an immediate phenomenon, especially with kids. Bolstered by a litany of YouTube reaction videos, the game soon spawned multiple sequels, spin-offs, an obsessive fandom, and a metric fuck-ton of merchandise. Obviously, Hollywood came knocking after that. A film version was announced in 2015, with Blumhouse coming on-board in 2017. After several years in development, filming moved forward with "The Wind's" Emma Tammi directing. The cinematic "Five Nights at Freddy's" reached theaters in time for Halloween of this year, to rabid anticipation from fans and general bafflement from everyone else.

As as a child, Mike Schmidt's brother was kidnapped and presumably murdered by an unknown man. The incident haunts him still and he has reoccurring dreams about it. As an adult, Mike is the caretaker of his younger sister, Abby. Threatened with losing custody of her, Mike takes the only job he can get: a nighttime security gig at an abandoned restaurant/arcade called Freddy Fazbear's Pizzeria. Mike soon discovers that Freddy's is at the center of an unsolved series of child murders from the eighties. Also, the restaurant's rickety animatronic animal band spring to life at night, attacking anyone they deem an intruder. His dreams about his brother intensifying, Mike soon realizes he has to unravel the mystery at Freddy's if he hopes to keep Abby safe. 

I've never actually played any of the "Freddy's" games and am not that familiar with the series. But my girlfriend is a fan, so I've picked up on a few things over the years. I know this universe has quite an elaborate, convoluted backstory. The greatest weakness of the film adaptation is how the script — co-written between Cawthon, Tammi, and "Tragedy Girls" filmmaker Tyler MacIntire — tries to squeeze in as much of that lore as possible. There's often long stops in the pacing devoted to explaining something or setting up a plot device for later use. One character in particular, a beat cop named Vanessa with seemingly nothing else to do, exists primarily to dump expositionary monologues. I guess this is inevitable when you are adapting a game series that delivers it's story more through background details than a forward narrative. The result is a movie that is quite awkwardly paced. Freddy Fazbear doesn't even appear until about forty minutes into the film, with long stretches of the story taking place away from the abandoned pizza parlor. Seems to me that the isolation and atmosphere of its setting is mostly what made the games scary but the movie doubles-down on narrative instead. 

Yet, when the "Five Nights at Freddy's" movie gets out of its own way, it can be effective. I was skeptical if the cute, highly toyetic animatronics could actually be made scary. The fact that I find Freddy and the gang are so goofy looking has been the main roadblock to me getting into this series. Yet the film does occasionally pull it off. The moments when the machines move off-camera, glaring suddenly into the security camera, or their eyes softly glow in the dark, actually work for me. The highlight of the film is a sequence where some intruders enter the parlor and are picked off one-by-one. This is the moment when "Five Nights" feels the most like a throwback slasher movie, devoted to the ol' stalk-and-slash. And it works, largely because the excellent creature effects add a realistic heft and weight to the robots and because the dilapidated setting can genuinely be eerie at times. 

However, "Freddy's" is a franchise mostly beloved by children. You can feel the movie frequently pulling back on the scariness and gore. Which makes the more violent scenes feel tonally out-of-place. But I'm not sure that tonal consistency was a big concern here. The film indecisively dangles the animatronics in-between being figures of fear and misunderstood softies. A long sequence in the middle features the heroes playfully interaction with the robots, even including some broad physical comedy. Moments like this is what most reminds me that this is a movie for eight-year-olds. Eventually, the film decides Freddy and the gang are dangerous monsters with sympathetic origins. Yet that uncertainty does hang in the air, over whether we are supposed to be afraid of the robots or want to give them big hugs. 

I have no idea if Emma Tammi is a "Five Nights" fan girl. I would guess so, as the film feels chained to fan expectations and respect for canon. Yet I do think Tammi makes an overall good-looking movie. The cinematography is solid, with a slow zoom into the neon sign outside the establishment being the coolest moment. The production design is strong, with the derelict location feeling fittingly unkept. The cast is decent. Josh Hutcherson is a serviceable lead, Piper Rubio is cute as the little sister, and Matthew Lillard is fittingly off-beat in a key role. Really, the only time "Freddy's" really made me roll my eyes are during the extensive dream sequences. It's an ungainly plot point. The ghost kids element falls into all the clichés of that troupe that I find goofy and insufferable. Then again, Tammi's "The Wind" worked best when emphasizing atmosphere and isolation, over its limp attempts at jump scares and horror stereotypes, so this seems to be a re-occuring trend for her. 

Ultimately, I feel like "Five Nights at Freddy's" probably would've been a far more effective horror movie if it simply went back to the premise of the original game: A guy, forced into this situation by economic pressures, alone in a building with wandering robots that want to kill him. However, that's really not what the "Freddy's" is. Instead, it's made to please longtime fans that expect to see certain things and have their beloved mythology honored. (Such as jarring cameos from YouTubers.) I guess that's what big budget adaptations are in this very online world of ours. Still, I didn't hate "Five Nights at Freddy's." In fact, I think it's almost a good movie. Once it gets through a bumpy first half, this turns into a solidly amusing monster movie for kids. Considering the track record of video game movies and the niche aspects of the source material, it could've been a lot worse and altogether more inaccessible. Maybe this is the best we could've expected from a movie about murderous, singing pizza robots. [6/10]




When I think of exploitation and horror films made by our brothers to the north, my mind immediately goes to the likes of David Cronenberg, Ivan Reitman, and Bob Clark. However, the story of Canuxploitation go back much further than that. Canada has had its own, small film industry since the early days of the art form. It wasn't until the fifties that Canadian producers became interested in producing films for other markets, made in their own country. As far as every source I've read knows, 1961's “The Mask” is the first horror made entirely in Canada by a Canadian crew. The film would be picked up for U.S. distribution by Warner Brothers, making “The Mask” also among the first Canadian films to reach a wide audience. Nowadays, the film is regarded as not just a historical artifact but an oddball cult favorite. 

Psychologist Dr. Allen Barnes has a distressing visit with his patient, Michael. The man complains of murderous dreams and mentions feeling powerless against some force. That night, Michael commits suicide. Shortly afterwards, a package arrives at Barnes' office. Inside, is a skull-shaped, tribal mask used by the Aztecs during rituals of human sacrifice. Barnes feels compelled to put the mask on and, when he does, has vivid visions. He quickly becomes addicted to the mask's powers and finds himself driven to murder. Allen's girlfriend and partners try to intervene, while a detective investigates the killings. 

From the first interaction between Dr. Barnes and his disturbed patient, it's clear that “The Mask” is operating on a heightened level of reality. The performances are stilted and stage-like. The actors tend to say everything they are feeling at any given moment. This becomes especially evident when it becomes clear what “The Mask” is about. After putting the mask on for the first time, Dr. Barnes is immediately addicted to it. His girlfriend recognizes a change in his behavior and appearance right away. It seems, mere hours after using the mask for the first time, Allen has changed from an upward member of society to a desperate junkie. That includes perpetual five o'clock shadow sprouting up on his face. The film features scenes of Allen's girlfriend asking him to choose between her and the mask and his friends and family coming together to beg him to stop. Allen even says he can quit any time he wants, he just doesn't want too. Ultimately, “The Mask” is a highly melodramatic anti-drug metaphor that's about as subtle as that implies.  

And what kind of drug does the mask most resemble? Probably some sort of powerful hallucinogenic. When Allen wears the mask, he's greeted to bizarre visions. He sees the mask – sometimes floating on its own, sometimes worn by a woman, sometimes worn by a corpse – throwing fireballs in his face. He sees zombies and ghouls lunging at him, in vaguely temple like sets that are thick with fog. One particularly vivid sequence has him floating down a Styx-like river, led by a rotten-faced ferryman. It's all pretty crazy stuff. Some of the images, like snakes emerging from a cadaver's eye sockets or a pair of gloved hands floating above a sofa, are even somewhat creepy. That everyone in these fantasy sequences wear masks of different sorts further lends an air of unreality to the proceedings. 

What makes these hallucinations all the more vivid is that they are in color, while the rest of “The Mask” is in black-and-white. That is where the film's central gimmick emerges: These trip scenes were originally presented in 3D. (Making “The Mask” Canada's first 3D movie too.) Each time Allen is compelled to wear the mask, a voice booms out to “PUT ON THE MASK,” which was an order to audience members to put on their 3-D glasses. One presumes that most of “The Mask's” budget was spent on these sequences and the 3-D technology necessary to film them. This probably explains why the rest of the movie is so dull. Oh, there's some cool, black-and-white photography. But far too much of “The Mask's” non-trip sequences are devoted to people standing around in plain rooms, having very dry conversations. 

That is the zone “The Mask” resides in. The film slingshots between delightfully nuts fantasy scenes and dull, overly dramatic grounded sequences. Whether the former is worth sitting through for the latter is a matter of opinion. I'm sure “The Mask” is a blast to watch on a big screen, in 3-D, where its fantasy sequences can really be enjoyed at their full potency. Watching at home and flat, it's a frequently slow experience broken up by fantastically surreal moments. If nothing else, it's a defiantly quirky note for the legacy of Canuxploitation to begin with. [6/10]



50 States of Fright: Almost There

Earlier this year, when studios started performing the incredibly scummy move of removing content from streaming services to cut costs, Roku yanked all the content they acquired from the long-since-dead Quibi. This meant promising horror anthology series “50 States of Fright” is now totally unavailable through any legal means. But everything survives in the world of internet piracy. If producers are going to screw over artists just to save a few bucks, then stealing stuff becomes the only way to appreciate certain programs. I enjoyed the previous two episodes of “50 States of Fright” I watched, so decided to look at the Iowa set episode, “Almost There.”

Written and directed by Scott Beck and Bryan Woods – forever categorized in my brain as the “A Quiet Place” guys – “Almost There” starts Taissa Farmiga as Hannah. A young engineer, Hannah is still haunted by memories of her Amish mother, who killed herself and Hannah's sisters by dropping them in front of a moving train. Hannah receives a phone call in the middle of the night from Blake, a mechanic working on a wind turbine. A fire in the control room means the turbine might collapse, forcing Hannah and Blake to ascend the massive structure. This means Hannah must confront her fear of heights and the ghosts from her past. 

When you add “Almost There's'” three parts together, it runs about the length of a normal TV episode. Yet, since “50 States of Fright” was made for Quibi's “quick bites” format, that means it has to establish its story fast. This actually works really well, as it means “Almost There” doesn't waste any time detailing Hannah's past trauma and getting us right into the action. From the opening minutes, we know why Hannah is haunted, why she fears heights, and that she'll have to confront both of them to do her job and save the day. That Farmiga is good at immediately gaining audience sympathy, and establishing a can-do attitude, makes “Almost There” all the more compelling right out of the gate.

“Almost There” also has a hell of a setting. Most of the episode is devoted to a Hannah and Blake climbing up the practically endless ladder in the middle of the turbine. This generates tension right away, as the audience is dangling right alongside the characters over a great height. When things inevitably go right, whether that's from a falling tool or the lights going out, you can't help but flinch. All the more-so when they are accompanied by a grisly sight of a breaking bone. Yet Beck and Woods, following the same formula laid out in their “Haunt,” do give Hannah a triumphant ending... Only after a last minute jump scare and action-packed climax, that admittedly got me. In other words, “Almost There” is pretty good! I wish it was actually available through legal means now and that its creators could be paid for their work. [7/10]




Here's another more recent short included in Severin's folk horror box set. A fairly close adaptation of H.P. Lovecraft's “The Picture in the House,” the short follows a genealogist traveling through the New England backwoods. After a storm rolls in, he takes shelter in a seemingly unoccupied house. However, he soon discovers that the desolate location does contain one resident: An old man with a long, gray beard and a strange accent. He shows the traveler a very old book. Though the man is illiterate, he still looks at the pictures with rapt attention. These etchings concern cannibalism and arcane rituals. As the man goes on about the particular hunger the images stir in him, the traveler realizes he is in danger.

If you're going to watch “Backwoods,” it will probably help you to read the Lovecraft story first. Ryan Mackfall's short keeps things as vague as possible. The protagonist has no name and the details of why he's in this place or what he's doing are never expounded on. We don't even see the old man's face until the very end. The man's peculiar accent is so thick that it's often tricky to understand what he's saying. The film ditches the deus ex machina ending of Lovecraft's story but doesn't come up with an alternative. Instead, “Backwoods” just kind of stops. What happens to the characters next is certainly heavily implied but it's all up to audience guess work to decide where things actually conclude here. 

What “Backwoods” lacks in clear narrative, it makes up for in atmosphere. The production design and cinematography is very good, quickly establishing a dreary and overcast ambiance. The set-up, of being stuck in an isolated house with a weird old man, does create a certain tension in the viewer. Combining the man's rantings with visual flashbacks weren't necessary, as the briefly glimpsed obscene images in the book tell us all we need to know. It's clear that Mackfall and his team are quite talented and even capable of creating a spooky feeling. Still, “Backwoods” would be better served by actually having an ending. [5/10]